1. NSCs
  2. exp
  3. 03
  4. onderon
  5. world_arc
  6. republic
  7. quest_2
  8. imperial_medic
Portrait

Imperialer Sanitäter

Stufe 75 | Standard | Feldsanitäter


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Schildsonde

Ruft einen Suchdroiden herbei, der einen Absorptionsschild um das Ziel herum projiziert, sodass Schaden 15 Sekunden lang absorbiert wird.

FQN: abl.​npc.​ability.​tech.​shield_probe

Schildsonde
15 Sek.Sofort15 m70125%

Schlafpfeil

Versetzt das Ziel 8 Sekunden lang in Schlaf. Schaden beendet den Effekt vorzeitig.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Schlafpfeil
60 Sek.Sofort30 m70150%

Offensivtaktiken

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensivtaktiken
60 Sek.Sofortany70100%

Medizinischer Scan

FQN: abl.​npc.​ability.​tech.​medicine

Medizinischer Scan
4.5 Sek.Wirkt in 3 Sek.15 m30150%

Fortschrittliches Kolto-Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack

Fortschrittliches Kolto-Pack
15 Sek.Wirkt in 1.5 Sek.30 m30100%

Kolto-Sonde

FQN: abl.​npc.​ability.​tech.​kolto_probe

Kolto-Sonde
4.5 Sek.Wirkt in 1.5 Sek.30 m30125%

Rauchgranate

FQN: abl.​npc.​ability.​tech.​diversion

Rauchgranate
30 Sek.Sofort30 m30150%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a01
  • Material: head_human_bma_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bma_archetype
  • + face_gehelmet11_bma_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier01_u
hairhair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_asian_h12_p
    haircolor
     haircolor_human_non_h17_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_c18_m
          Body details
          SlotDetails
          chestchest_tight_bma_archetype
          • + chest_tight_bma_med_ge_a09_back
          • + chest_tight_bma_med_ge_a09_strap
          • Material: chest_tight_med_ge_a09impsoldier03_m
          bracerbracer_short_bma_archetype
          • Material: bracer_short_med_ge_a09impsoldier01_u_v02
          handhand_glove_bma_archetype
          • + hand_glove_bma_med_ge_a09_forearm
          • Material: hand_glove_med_ge_a09impsoldier01_u
          waistwaist_belt_bma_archetype
          • + waist_belt_bma_med_ge_a09_front
          • + waist_belt_bma_med_ge_a09_back
          • Material: waist_belt_med_ge_a09impsoldier01_u
          legleg_pant_bma_archetype
          • Material: leg_pant_med_ge_a09impsoldier03_m_v02
          bootboot_tall_bma_archetype
          • + boot_tall_bma_med_ge_a09_shin
          • Material: boot_tall_med_ge_a09impsoldier01_u
          All NPCs with this appearance (2)