1. NSCs
  2. character
  3. combat_style
  4. force_reflection
Portrait

Reflexion in der Macht

Stufe 1-80 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.force_reflection

Starts conversation: cnv.character.combat_style.force_reflection

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
faceface_gemask14_bmn_archetype
  • Material: face_gemask14_light_ge_tier_a04revanite01_u
Body details
SlotDetails
chestchest_robe06_bmn_archetype
  • + chest_robe06_bmn_light_ge_mtx53_hoodup
  • Material: chest_robe06_light_ge_mtx53kreia01_u
handhand_glove_bmn_archetype
  • Material: hand_glove_light_ss_mtx07c01_u
waistwaist_belt02_bmn_archetype
  • + waist_belt02_bmn_med_ge_a112_belt
  • Material: waist_belt02_med_ge_a112c01_u
legleg_skirt_bmn_archetype
  • Material: leg_skirt_light_ge_mtx53kreia01_u_v01
bootboot_tall_bmn_archetype
  • Material: boot_tall_light_ge_mtx53kreia01_u
All NPCs with this appearance (2)