1. NSCs
  2. flashpoint
  3. star_fortress
  4. boss
  5. expert_boss
  6. final_platform_mental_apparition
Portrait

Mentale Erscheinung

Stufe 65 | Schwach | Nahkampf


Eigenschaften

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Body details
SlotDetails
chestchest_baggy_bfn_archetype
  • + chest_baggy_bfn_med_ge_zk01_chest
  • + chest_baggy_bfn_med_ge_zk01_hooddown
  • + chest_baggy_bfn_med_ge_zk01_hoodup
  • Material: chest_baggy_med_ge_zk01c01_u
handhand_dancer01_bfn_archetype
  • + hand_dancer01_bfn_light_ge_mtx07_forearm
  • Material: hand_dancer01_light_ge_mtx07bastila01_u
  • Skin is shown in slot 1 but no skin material defined
  • Skin color is hued into slot: 1
legleg_skirttorn01_bfn_archetype
  • Material: leg_skirttorn01_light_ge_a62c01_u