1. NSCs
  2. location
  3. corellia
  4. world
  5. republic
  6. under_new_management
  7. sergeant_herron
Portrait

Sergeant Herron <Heldenmission>

Stufe 50 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.sergeant_herron

Starts conversation: cnv.location.corellia.world.republic.under_new_management.sergeant_herron

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_npc01
  • Material: head_human_bmn_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h16_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c17_m
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_heavy_tr_a02_back
          • + chest_tight_bmn_heavy_tr_a02_plate
          • + chest_tight_bmn_heavy_tr_a02_shld
          • Material: chest_tight_heavy_ge_a03reptrooper02_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_heavy_ge_a03reptrooper02_u_v02
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_heavy_tr_a02_bracer
          • Material: hand_glove_heavy_ge_a03reptrooper02_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_tr_a02_back
          • + waist_belt_bmn_heavy_tr_a02_front
          • Material: waist_belt_heavy_ge_a03reptrooper02_u
          legleg_armor02_bmn_archetype
          • Material: leg_armor02_heavy_ge_a03reptrooper02_m_v02
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_heavy_tr_a02_shin
          • Material: boot_tall_heavy_ge_a03reptrooper02_u