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  5. humanoid
  6. temple_padawan_male
Portrait

Tempel-Padawan

Stufe 2-3 | Schwach | Nahkampf


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 8241000109387646587

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_african_a01
  • Material: head_human_bma_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a02
  • Material: head_human_bma_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a03
  • Material: head_human_bma_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a04
  • Material: head_human_bma_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 7)
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bma_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bma_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bma_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bma_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bma_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bma_non_a15_main
  • Material: hair_human_non_a15_m_v01
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h03_p
       skincolor_human_non_h02_p
         skincolor_human_non_h05_p
          haircolor
          (one of 4)
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
               haircolor_human_non_h01_p
                 haircolor_human_non_h02_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h01_s
                     eyecolor_human_non_h02_s
                       eyecolor_human_non_h03_s
                        complexion
                        (one of 4)
                        comp_human_non_c16_m
                          comp_human_non_c20_m
                            comp_human_non_c01_m
                              comp_human_non_c07_m
                                Body details
                                SlotDetails
                                chest
                                (one of 2)
                                chest_baggy_bma_archetype
                                • Material: chest_baggy_med_jk_a04c02_m
                                chest_baggy_bma_archetype
                                • + chest_baggy_bma_med_jk_a04_hooddown
                                • Material: chest_baggy_med_jk_a04c02_m
                                hand
                                (one of 2)
                                hand_naked_bma_archetype
                                • Material: hand_naked_african_young_a01c01_bma
                                • Skin slot 0: hand_naked_african_young_a01c01_bma
                                • Skin color is hued into slot: 0
                                hand_glove_bma_archetype
                                • + hand_glove_bma_med_jk_a04_cuff
                                • Material: hand_glove_med_jk_a04c02_u
                                waist
                                (one of 2)
                                waist_belt_bma_archetype
                                • Material: waist_belt_med_jk_a04c02_u
                                waist_belt_bma_archetype
                                • + waist_belt_bma_med_jk_a04_front
                                • + waist_belt_bma_med_jk_a04_back
                                • Material: waist_belt_med_jk_a04c02_u
                                legleg_pant_bma_archetype
                                • Material: leg_pant_med_jk_a04c02_m_v02
                                boot
                                (one of 2)
                                boot_tall_bma_archetype
                                • Material: boot_tall_med_jk_a04c02_u
                                boot_tall_bma_archetype
                                • + boot_tall_bma_med_jk_a04_cuff
                                • Material: boot_tall_med_jk_a04c02_u
                                All NPCs with this appearance (3)