1. NSCs
  2. location
  3. tatooine
  4. class
  5. spy
  6. the_whispering_dust
  7. doppelganger_revealed
Portrait

Geisterzellen-Elite

Stufe 25-26 | Elite | Tarnattentäter


Eigenschaften

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tarnung

FQN: abl.​npc.​ability.​tech.​tech_stealth

Tarnung
15 Sek.Sofortany500100%

Jetpack-Schub

FQN: abl.​npc.​ability.​tech.​jet_boost

Jetpack-Schub
20 Sek.Sofort4 m220100%

Tarnvorstoß

FQN: abl.​npc.​ability.​tech.​stealth_strike

Tarnvorstoß
6 Sek.Wirkt in 1.5 Sek.4-30 m200100%

Schlafpfeil

Versetzt das Ziel 8 Sekunden lang in Schlaf. Schaden beendet den Effekt vorzeitig.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Schlafpfeil
60 Sek.Sofort30 m150100%

Zerfleischen

Sticht das Ziel mit deiner Energieklinge und verursacht mittleren Kinetikschaden, gefolgt von leichtem Blutungsschaden, der sich über die folgenden Sekunden verteilt.

FQN: abl.​npc.​ability.​tech.​shiv_bleed

Zerfleischen
15 Sek.Sofort4 m10100%

Sehnenriss

FQN: abl.​npc.​ability.​tech.​sever_tendon

Sehnenriss
15 Sek.Sofort30 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.ghost_cell_assassin_2

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a04
  • Material: head_zabrakrep_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bfn_non_a07
  • Material: hair_zabrak_non_a07_v01_f
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h23_p
    haircolor
     haircolor_human_non_h13_p
      eyecolor
       eyecolor_zabrak_non_h03_s
        complexioncomp_zabrak_non_c19_f
          facepainttattoo_zabrak_non_good08_u
            agescar_human_non_c04_u
              Body details
              SlotDetails
              chestchest_tight_bfn_archetype
              • + chest_tight_bfn_med_ge_a15_chest
              • + chest_tight_bfn_med_ge_a15_hooddown
              • + chest_tight_bfn_med_ge_a15_back
              • Material: chest_tight_med_ge_a15mercenary04_f
              bracerbracer_short_bfn_archetype
              • Material: bracer_short_med_ge_a15mercenary04_u_v01
              handhand_glove_bfn_archetype
              • + hand_glove_bfn_med_ge_a15_forearm
              • Material: hand_glove_med_ge_a15mercenary04_u
              waistwaist_belt_bfn_archetype
              • + waist_belt_bfn_med_ge_a15_front
              • + waist_belt_bfn_med_ge_a15_sling
              • Material: waist_belt_med_ge_a15mercenary04_u
              legleg_pant_bfn_archetype
              • Material: leg_pant_med_ge_a15mercenary04_f_v02
              bootboot_tall_bfn_archetype
              • + boot_tall_bfn_med_ge_a15_shin
              • Material: boot_tall_med_ge_a15mercenary04_u