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Portrait

Captain Sato <Republikanische Waffendivision>

Stufe 22 | Stark | Feldsanitäter


Eigenschaften

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Schildsonde

Ruft einen Suchdroiden herbei, der einen Absorptionsschild um das Ziel herum projiziert, sodass Schaden 15 Sekunden lang absorbiert wird.

FQN: abl.​npc.​ability.​tech.​shield_probe

Schildsonde
15 Sek.Sofort15 m70125%

Schlafpfeil

Versetzt das Ziel 8 Sekunden lang in Schlaf. Schaden beendet den Effekt vorzeitig.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Schlafpfeil
60 Sek.Sofort30 m70150%

Offensivtaktiken

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensivtaktiken
60 Sek.Sofortany70100%

Medizinischer Scan

FQN: abl.​npc.​ability.​tech.​medicine

Medizinischer Scan
4.5 Sek.Wirkt in 3 Sek.15 m30150%

Fortschrittliches Kolto-Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack

Fortschrittliches Kolto-Pack
15 Sek.Wirkt in 1.5 Sek.30 m30100%

Kolto-Sonde

FQN: abl.​npc.​ability.​tech.​kolto_probe

Kolto-Sonde
4.5 Sek.Wirkt in 1.5 Sek.30 m30125%

Rauchgranate

FQN: abl.​npc.​ability.​tech.​diversion

Rauchgranate
30 Sek.Sofort30 m30150%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_a01
  • Material: head_human_african_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a02
  • Material: hair_human_non_a02_v01_f
facehair[no archetype]
  • + facehair_human_bfn_african_sm_cyber04_top
  • + facehair_human_bfn_african_sm_cyber04_front
  • + facehair_human_bfn_african_sm_cyber04_bottom
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_non_h04_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_sith_non_h03_s
        complexioncomp_human_non_c21_f
          facepaintmakeup_human_non_c20_f
            Body details
            SlotDetails
            chestchest_tight_bfn_archetype
            • + 1001418 – not found
            • Material: chest_tight_med_ge_a01repsoldier02_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_med_ge_a01repsoldier02_u_v01
            handhand_gauntlet_bfn_archetype
            • + hand_gauntlet_bfn_med_tr_a01_front
            • Material: hand_gauntlet_med_ge_a01repsoldier02_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_med_tr_a01_front
            • + waist_belt_bfn_med_tr_a01_back
            • Material: waist_belt_med_ge_a01repsoldier02_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_ge_a01repsoldier02_f_v01
            bootboot_tall_bfn_archetype
            • + 1002284 – not found
            • + 1143073 – not found
            • Material: boot_tall_med_ge_a01repsoldier02_u