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Portrait

Blutsbrüder-Lieutenant

Stufe 40 | Stark | Tech-Vollstrecker


Eigenschaften

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energieschild

FQN: abl.​npc.​ability.​tech.​energy_shield

Energieschild
1 Min. 30 Sek.Sofortany1000100%

Giftpfeil

Feuert einen Giftpfeil ab, der 12 Sekunden lang beim Ziel Schaden verursacht.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Giftpfeil
18 Sek.Sofort30 m400100%

Ranziehen

FQN: abl.​npc.​ability.​tech.​grapple

Ranziehen
36 Sek.Wirkt in 4 Sek.8-30 m400100%

Geladene Waffe

FQN: abl.​npc.​ability.​tech.​charged_staff

Geladene Waffe
60 Sek.Sofortany300100%

Doppelschlag

Greift zwei Ziele in Nahkampf-Reichweite an und verursacht mittleren Schaden.

FQN: abl.​npc.​ability.​pole.​double_strike

Doppelschlag
4.5 Sek.Sofort4 m70100%

Wirbelschläge

Ein Angriff auf alle Gegner in der Nähe, der jede Sekunde mittleren Schaden bei allen Zielen in Nahkampfreichweite verursacht. Erfordert ein Doppellichtschwert.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Wirbelschläge
20 Sek.Kanalisiert für 6 Sek.4 m70100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_joiner_caucasian_a02c01_m
  • Eye material: eye_joiner_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a01
  • Material: head_joiner_caucasian_a03c01_m
  • Eye material: eye_joiner_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a01
  • Material: head_joiner_caucasian_a04c01_m
  • Eye material: eye_joiner_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a01
  • Material: head_joiner_caucasian_a01c01_m
  • Eye material: eye_joiner_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet03_bmn_archetype
  • Material: face_gehelmet03_heavy_ge_a18mercenary05_u
hair
(one of 4)
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h27_p
         skincolor_human_non_h28_p
          haircolor
          (one of 4)
           haircolor_human_non_h05_p
             haircolor_human_non_h13_p
               haircolor_human_non_h03_p
                 haircolor_human_non_h15_p
                  complexion
                  (one of 4)
                  comp_human_non_c25_m
                    comp_human_non_c20_m
                      comp_human_non_c28_m
                        comp_human_non_c16_m
                          Body details
                          SlotDetails
                          chestchest_baggy_bmn_archetype
                          • + chest_baggy_bmn_heavy_ge_a18_back
                          • + chest_baggy_bmn_heavy_ge_a18_chest
                          • Material: chest_baggy_heavy_ge_a18mercenary03_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_heavy_ge_a18mercenary03_u_v01
                          handhand_gauntlet_bmn_archetype
                          • + hand_gauntlet_bmn_heavy_ge_a18_forearm
                          • Material: hand_gauntlet_heavy_ge_a18mercenary03_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_heavy_ge_a18_front
                          • Material: waist_belt_heavy_ge_a18mercenary03_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_heavy_ge_a18mercenary03_m_v01
                          bootboot_tall_bmn_archetype
                          • + boot_tall_bmn_heavy_ge_a18_shin
                          • Material: boot_tall_heavy_ge_a18mercenary03_u