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  3. open_worlds
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  5. jedi_wizard
  6. chapter_3
  7. shattering
  8. imperial_crewman
Portrait

Imperiales Crewmitglied

Stufe 45-47 | Schwach | Duellant


Eigenschaften

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Griffschlag

Ein Griffschlag, der das Ziel kurzzeitig betäubt. Betäubt nicht, wenn er von schwachen/normalen Feinden eingesetzt wird.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Griffschlag
30 Sek.Sofort4 m50100%

Ausfall

Einfacher Lichtschwertangriff auf ein Ziel.

FQN: abl.​npc.​ability.​saber.​lunge

Ausfall
6 Sek.Sofort4 m0100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bma_caucasian_npc03
  • Material: head_human_bma_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_npc04
  • Material: head_human_bma_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bma_archetype
  • + face_gehelmet11_bma_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier01_u
facehair
(one of 3)
[no archetype]
  • + facehair_human_bma_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h26_p
     skincolor_human_non_h33_p
      eyecolor
       eyecolor_human_non_h02_s
        complexion
        (one of 2)
        comp_human_non_c07_m
          comp_human_non_c28_m
            Body details
            SlotDetails
            chestchest_tight_bma_archetype
            • + chest_tight_bma_med_ge_a09_strap
            • Material: chest_tight_med_ge_a09impsoldier01_m
            bracerbracer_short_bma_archetype
            • Material: bracer_short_med_ge_a09impsoldier01_u_v02
            handhand_glove_bma_archetype
            • + hand_glove_bma_med_ge_a09_forearm
            • Material: hand_glove_med_ge_a09impsoldier01_u
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_med_ge_a09_front
            • + waist_belt_bma_med_ge_a09_back
            • Material: waist_belt_med_ge_a09impsoldier01_u
            legleg_pant_bma_archetype
            • Material: leg_pant_med_ge_a09impsoldier01_m_v02
            bootboot_tall_bma_archetype
            • + boot_tall_bma_med_ge_a09_shin
            • Material: boot_tall_med_ge_a09impsoldier01_u