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  11. general_edikar
Portrait

General Edikar <Imperialer Kriegsveteran>

Stufe 50 | Streiterin | Boss


Eigenschaften

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m00100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m00100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m002%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m004%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m00100%

Vollautomatik

Erfordert Gewehr oder Kanone. Erfordert Munitionsvorrat und Nachladefähigkeit.

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​full_auto_ammo

Vollautomatik
19 Sek.Kanalisiert für 4 Sek.30 m125100%

Schusshagel

Feuert mehrere Geschosse auf den Bereich ab. Alle Ziele im Bereich erleiden Schaden.

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​hard.​cone_fire

Schusshagel
15 Sek.Kanalisiert für 5 Sek.20 m120100%

Thermalgranate

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​hard.​thermal_grenade

Thermalgranate
15 Sek.Sofort30 m120100%

[cone_dummy]

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​cone_dummy

[cone_dummy]
30 Sek.Sofort70 m115100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​hard.​flurry

Fernkampfangriff
1.5 Sek.Sofort30 m110100%

Nachladen

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​summon_adds_tune_weapon

Nachladen
40 Sek.Sofort70 m2100100%

[flurry_blocker]

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​flurry_blocker

[flurry_blocker]
noneSofortany299100%

Interaction

Char ref: chr.general_edikar

Loot information

Loot package: 17194119495610216102, 1519055067425086355, 16809296814421021438, 5716446742446699584, 13978818759485537071

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a03
  • Material: head_human_bmf_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h04_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c21_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_tight_bmf_archetype
            • + chest_tight_bmf_med_ge_a10_shld
            • + chest_tight_bmf_med_ge_a10_chest
            • + chest_tight_bmf_med_ge_a10_collar
            • Material: chest_tight_med_ge_a10impofficer02_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_med_ge_a10impofficer02_u_v01
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_med_ge_a10_wrist
            • Material: hand_glove_med_ge_a10impofficer02_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_med_ge_a10_front
            • + waist_belt_bmf_med_ge_a10_back
            • Material: waist_belt_med_ge_a10impofficer02_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_med_ge_a10impofficer02_m_v02
            bootboot_tall_bmf_archetype
            • Material: boot_tall_med_ge_a10impofficer02_u
            All NPCs with this appearance (2)