1. NSCs
  2. cinematic_extras
  3. neutral
  4. thug_c
Portrait

[thug_c]

Stufe 1 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_caucasian_a04
  • Material: head_human_bma_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a05
  • Material: head_human_bma_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a06
  • Material: head_human_bma_caucasian_a06c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a07
  • Material: head_human_bma_caucasian_a07c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bma_non_a03
  • + hair_human_bma_non_a03_stripes
  • + hair_human_bma_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bma_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bma_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a03_mustache
  • + facehair_human_bma_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h27_p
     skincolor_human_non_h13_p
       skincolor_human_non_h16_p
         skincolor_human_non_h14_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h12_p
               haircolor_human_non_h04_p
                 haircolor_human_non_h02_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h01_s
                       eyecolor_human_non_h05_s
                        complexion
                        (one of 4)
                        comp_human_non_c25_m
                          comp_human_non_c28_m
                            comp_human_non_c29_m
                              comp_human_non_c20_m
                                Body details
                                SlotDetails
                                chestchest_tight_bma_archetype
                                • + chest_tight_bma_med_ge_a15_back
                                • + chest_tight_bma_med_ge_a15_chest
                                • Material: chest_tight_med_ge_a15mercenary05_m
                                bracerbracer_short_bma_archetype
                                • Material: bracer_short_med_ge_a15mercenary05_u_v02
                                handhand_glove_bma_archetype
                                • + hand_glove_bma_med_ge_a15_forearm
                                • Material: hand_glove_med_ge_a15mercenary05_u
                                waistwaist_belt_bma_archetype
                                • + waist_belt_bma_med_ge_a15_front
                                • + waist_belt_bma_med_ge_a15_back
                                • + waist_belt_bma_med_ge_a15_sling
                                • Material: waist_belt_med_ge_a15mercenary05_u
                                legleg_pant_bma_archetype
                                • Material: leg_pant_med_ge_a15mercenary05_m_v02
                                bootboot_tall_bma_archetype
                                • + boot_tall_bma_med_ge_a15_shin
                                • Material: boot_tall_med_ge_a15mercenary05_u
                                All NPCs with this appearance (2)