1. NSCs
  2. location
  3. belsavis
  4. bronze
  5. republic
  6. prison_repairs
  7. occupying_prisoner
Portrait

Belagernder Gefangener

Stufe 43-44 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_twilek_bmn_caucasian_a01
  • Material: head_twilek_bmn_caucasian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bmn_asian_a01
  • Material: head_twilek_bmn_asian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bmn_african_a01
  • Material: head_twilek_bmn_african_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 4)
 skincolor_twilek_non_h02_p
     skincolor_twilek_non_h01_p
       skincolor_twilek_non_h03_p
         skincolor_twilek_non_h04_p
          eyecolor
          (one of 2)
           eyecolor_twilek_non_h01_s
             eyecolor_twilek_non_h03_s
              complexion
              (one of 2)
              comp_twilek_non_c07_m
                comp_twilek_non_c01_m
                  facepaint
                  (one of 3)
                  tattoo_twilek_non_c02_u
                    tattoo_twilek_non_c04_u
                      tattoo_twilek_non_c06_u
                        Body details
                        SlotDetails
                        chestchest_tight_bmn_archetype
                        • + chest_tight_bmn_med_ge_a20_tunic
                        • + chest_tight_bmn_med_ge_a20_hooddown
                        • Material: chest_tight_med_ge_a20slave02_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a20slave02_u_v01
                        handhand_glove_bmn_archetype
                        • + hand_glove_bmn_med_ge_a20_cuff
                        • Material: hand_glove_med_ge_a20slave02_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_med_ge_a20_back
                        • + waist_belt_bmn_med_ge_a20_front
                        • Material: waist_belt_med_ge_a20slave02_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a20slave02_m_v02
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_med_ge_a20_straps
                        • Material: boot_tall_med_ge_a20slave02_u