In Deckung gehen
In Deckung gehen
Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Cover Object |
AI type: | None |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141004427569886527 |
Combat log ID: | 807024354918400 |
FQN: | abl. |
Star Wars name: | In Deckung gehen |
In anderen Sprachen: | Take Cover À couvert ! |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140940464310805126 FQN: abl. state. take_ cover/49/1 - 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If CASTER is in cover
Perform the following actions:
- Take Cover
- Add effect #4 to TARGET from CASTER
- [does not expire]
Deckung
In Deckung gehen.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. cover Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140943762845689791 Combat log ID: 807024354918660 FQN: abl. state. take_ cover/49/2 - Set Stack Limit
- 1
- When effect is applied
Only when the following conditions are met:
- <
- <AND
- If CASTER has the ablity Schusswirbel
Schusswirbel
Feuert eine Blasterschuss-Salve ab und verursacht <<1>> Waffenschaden.
FQN: abl.smuggler.flurry_of_bolts_optimize
- If CASTER has the ablity
- <AND
- If CASTER has the ablity Gewehrschuss
Gewehrschuss
Feuert dein Gewehr auf das Ziel ab und verursacht <<1>> Waffenschaden.
FQN: abl.agent.rifle_shot_optimize
- If CASTER has the ablity
- <AND
Perform the following actions:
- Modify stat Fernkampfverteidigung, increase by 0,2
- 2
- When effect is applied
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Play appearance epp.
state. take_cover
- 3
- When character takes damage (weapon mode Melee)
- When character takes damage (weapon mode Unarmed)
- When character deals damage (weapon mode Melee)
- When character deals damage (weapon mode Unarmed)
- On Weapon Mode Changed
- Weapon Mode = (int) 4
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0 Sek. - On Weapon Mode Changed
- Weapon Mode = (int) 2
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0 Sek.
Only when the following conditions are met:
- If TARGET is not a player
Perform the following actions:
- Remove this effect
- 4
- When character receives an effect with tags tag.
abl. debuff. break_cover
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- 5
- When effect is applied
Only when the following conditions are met:
- If TARGET is not a player
Perform the following actions:
- Modify stat Deckungsverteidigungsbonus, increase by 0,2
- 6
- Just before this effect is removed
Perform the following actions:
- Leave cover
- Dispel all effects from tags 11193787765266285909
- Dispel all effects from tags tag.abl.player.cover_dependency
- Dispel all effects from tags tag.abl.buff.cover_immunities
- Dispel all effects from tags tag.abl.buff.cover_bonuses
- 7
- Just before this effect is removed
Only when the following conditions are met:
- <OR>
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 8
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.cover.hold_position
Perform the following actions:
- Modify stat Modifikator für erhöhte Anwendungszeit, increase by 1
- Add effect #8 to TARGET from CASTER
- 9
- Just before this effect is removed (100% chance)
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.player.pursuit_rate_limit
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 10
- Just before this effect is removed (100% chance)
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.player.pursuit_rate_limit
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- 11
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has the talent Scharfschützennest
Scharfschützennest
Erhöht die Energieregenerationsrate um 1 pro Sekunde, solange du in Deckung bist.
FQN: tal.agent.skill.marksmanship.snipers_nest
- If CASTER has the talent Schützengraben
Schützengraben
Erhöht die Energieregenerationsrate um 1 pro Sekunde, solange du in Deckung bist.
FQN: tal.smuggler.skill.sharpshooter.foxhole
- If CASTER has the talent
Perform the following actions:
- Modify stat Energieregenerationswert, increase by 1
- 12
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has the talent Aufstandsschirm
Aufstandsschirm
Reduziert den in Deckung erlittenen Schaden um 5% und verringert die Abklingzeit von Störfeld um 30 Sekunden.
FQN: tal.smuggler.skill.utility.riot_screen
- If CASTER has the talent Schildeinsatz
Schildeinsatz
Reduziert den in Deckung erlittenen Schaden um 5% und verringert die Abklingzeit von Ballistikschild um 30 Sekunden.
FQN: tal.agent.skill.utility.deployed_shields
- If CASTER has the talent
Perform the following actions:
- Modify stat Modifikator für erhaltenen Schaden (Prozent), increase by -0,05
- 13
- When effect is applied
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.cover.hold_position
Perform the following actions:
- Add effect #10 to TARGET from CASTER
- [hidden] [does not expire]
Effect #3Slot: Other (not visible) Duration: passive On death: Effect is removed Tick rate: 5 Sek. # occurrences: 0 Tags: 11193787765266285909 Conditions: - <
- If TARGET is not a player
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16140942663334061544 FQN: abl. state. take_ cover/49/3 - <
- 1
- When effect ticks
Perform the following actions:
- Delay next ability by 3 Sek. (GCD)
- [0s] [not displayed]
Effect #4Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140937165775924329 FQN: abl. state. take_ cover/49/4 - 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is a player
Perform the following actions:
- Play appearance epp.
state. take_cover
- [6s]
Deckungsschirm
Fernkampfverteidigung erhöht.Slot: Buff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. agent. cover_ screen Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. cover_ screen
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140936066264296410 Combat log ID: 807024354918669 FQN: abl. state. take_ cover/49/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. cover_screen. proc - Modify stat Fernkampfverteidigung, increase by 0,2
- 2
- After In Deckung gehen is activated by CASTER
In Deckung gehen
Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.
FQN: abl.state.take_cover
- After Ducken is activated by CASTER
Ducken
Duckt sich an Ort und Stelle und geht in Deckung, wenn die Fähigkeit hinter einem geeigneten Deckungsobjekt benutzt wird. Ducken ermöglicht die Verwendung von Fähigkeiten, die nur in Deckung verwendbar sind, und so lange du geduckt hinter einem Deckungsobjekt bleibst, treffen die meisten Fernkampf-Angreifer stattdessen deine Deckung.
FQN: abl.state.take_portable_cover
Perform the following actions:
- Remove this effect
- After
- [15s]
Berechnete Verfolgung
Heckenschuss und Todbringender Schuss können während der Bewegung eingesetzt werden.Slot: Buff Duration: 15 Sek. On death: Effect is removed Initial stacks: 4 Max stacks: 4 # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. snipe_ out_ of_ cover
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140939364799176947 Combat log ID: 807024354920514 FQN: abl. state. take_ cover/49/6 - Set Stack Limit
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) 4
- Amount Min = (float) 4
- Amount Percent = (float) 0 - Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. hot_pursuit. proc - Modify meta stat Fähigkeit in Bewegung anwenden for ability Heckenschuss, increase by 1
Heckenschuss
Schießt auf ein Ziel und verursacht <<1>> Waffenschaden.
FQN: abl.agent.snipe
- Modify meta stat Fähigkeit in Bewegung anwenden for ability Todbringender Schuss, increase by 1
Todbringender Schuss
Fügt einem Ziel <<1>> Waffenschaden und <<2>> körperlichen Giftschaden zu. Ersetzt Heckenschuss.
FQN: abl.agent.skill.virulence.lethal_shot
- 2
- After In Deckung gehen is activated by CASTER
In Deckung gehen
Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.
FQN: abl.state.take_cover
- After Ducken is activated by CASTER
Ducken
Duckt sich an Ort und Stelle und geht in Deckung, wenn die Fähigkeit hinter einem geeigneten Deckungsobjekt benutzt wird. Ducken ermöglicht die Verwendung von Fähigkeiten, die nur in Deckung verwendbar sind, und so lange du geduckt hinter einem Deckungsobjekt bleibst, treffen die meisten Fernkampf-Angreifer stattdessen deine Deckung.
FQN: abl.state.take_portable_cover
Perform the following actions:
- Remove this effect
- After
- 3
- After Heckenschuss is activated by CASTER
Heckenschuss
Schießt auf ein Ziel und verursacht <<1>> Waffenschaden.
FQN: abl.agent.snipe
- After Todbringender Schuss is activated by CASTER
Todbringender Schuss
Fügt einem Ziel <<1>> Waffenschaden und <<2>> körperlichen Giftschaden zu. Ersetzt Heckenschuss.
FQN: abl.agent.skill.virulence.lethal_shot
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- After
- 4
- When stacks of this effect decrease
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.player.pursuit_rate_limit
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- 5
- Just before this effect is removed
Only when the following conditions are met:
- <
- Is Casting
- Negated = (bool) false
- Actor = (int) 2
- Ability Spec =Todbringender SchussTodbringender Schuss
Fügt einem Ziel <<1>> Waffenschaden und <<2>> körperlichen Giftschaden zu. Ersetzt Heckenschuss.
FQN: abl.agent.skill.virulence.lethal_shot
- Is Casting
- Negated = (bool) false
- Actor = (int) 2
- Ability Spec =HeckenschussHeckenschuss
Schießt auf ein Ziel und verursacht <<1>> Waffenschaden.
FQN: abl.agent.snipe
- Is Casting
Perform the following actions:
- Add effect #12 to TARGET from CASTER
- [15s]
Verfolgungsjagd
Ladungssalve und Fiese Explosion können während der Bewegung eingesetzt werden.Slot: Buff Duration: 15 Sek. On death: Effect is removed Initial stacks: 4 Max stacks: 4 # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. smuggler. charged_ burst_ out_ of_ cover
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140938265287552572 Combat log ID: 807024354919140 FQN: abl. state. take_ cover/49/7 - Set Stack Limit
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) 4
- Amount Min = (float) 4
- Amount Percent = (float) 0 - Play appearance epp.
agent. , dependent on calling effectskill. marksmanship. hot_pursuit. proc - Modify meta stat Fähigkeit in Bewegung anwenden for ability Ladungssalve, increase by 1
Ladungssalve
Feuert eine Reihe mächtiger Schüsse mit <<1>> Waffenschaden ab. Greift bei beidhändiger Bewaffnung mit beiden Waffen an.
FQN: abl.smuggler.charged_burst
- Modify meta stat Fähigkeit in Bewegung anwenden for ability Fiese Explosion, increase by 1
Fiese Explosion
Fügt einem Ziel <<1>> Waffenschaden und <<2>> körperlichen Blutungsschaden zu. Ersetzt Ladungssalve.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
- 2
- After In Deckung gehen is activated by CASTER
In Deckung gehen
Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.
FQN: abl.state.take_cover
- After Ducken is activated by CASTER
Ducken
Duckt sich an Ort und Stelle und geht in Deckung, wenn die Fähigkeit hinter einem geeigneten Deckungsobjekt benutzt wird. Ducken ermöglicht die Verwendung von Fähigkeiten, die nur in Deckung verwendbar sind, und so lange du geduckt hinter einem Deckungsobjekt bleibst, treffen die meisten Fernkampf-Angreifer stattdessen deine Deckung.
FQN: abl.state.take_portable_cover
Perform the following actions:
- Remove this effect
- After
- 3
- After Ladungssalve is activated by CASTER
Ladungssalve
Feuert eine Reihe mächtiger Schüsse mit <<1>> Waffenschaden ab. Greift bei beidhändiger Bewaffnung mit beiden Waffen an.
FQN: abl.smuggler.charged_burst
- After Fiese Explosion is activated by CASTER
Fiese Explosion
Fügt einem Ziel <<1>> Waffenschaden und <<2>> körperlichen Blutungsschaden zu. Ersetzt Ladungssalve.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- After
- 4
- When stacks of this effect decrease
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.player.pursuit_rate_limit
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- 5
- Just before this effect is removed
Only when the following conditions are met:
- <
- Is Casting
- Negated = (bool) false
- Actor = (int) 2
- Ability Spec =Fiese ExplosionFiese Explosion
Fügt einem Ziel <<1>> Waffenschaden und <<2>> körperlichen Blutungsschaden zu. Ersetzt Ladungssalve.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
- Is Casting
- Negated = (bool) false
- Actor = (int) 2
- Ability Spec =LadungssalveLadungssalve
Feuert eine Reihe mächtiger Schüsse mit <<1>> Waffenschaden ab. Greift bei beidhändiger Bewaffnung mit beiden Waffen an.
FQN: abl.smuggler.charged_burst
- Is Casting
Perform the following actions:
- Add effect #11 to TARGET from CASTER
- [does not expire]
Unerschütterlich
Kann nicht unterbrochen werden.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. cover_ immunities abl. buff. interrupt_ immunity Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140932767729415869 Combat log ID: 807024354919154 FQN: abl. state. take_ cover/49/8 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt
- [hidden] [20s]
Effect #9Slot: Other (not visible) Duration: 20 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. player. pursuit_ rate_ limit Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20 Sek.
- Max Duration = (time) 20 Sek. - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140931668217787630 FQN: abl. state. take_ cover/49/9 - Set Stack Limit
- [hidden] [does not expire]
Effect #10Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. cover_ bonuses Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140909592839860961 FQN: abl. state. take_ cover/49/10 - Set Stack Limit
- [hidden] [1.5s]
Effect #11Slot: Buff Duration: 1.5 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5 Sek.
- Max Duration = (time) 1.5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140910692351489298 FQN: abl. state. take_ cover/49/11 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Fähigkeit in Bewegung anwenden for ability Ladungssalve, increase by 1
Ladungssalve
Feuert eine Reihe mächtiger Schüsse mit <<1>> Waffenschaden ab. Greift bei beidhändiger Bewaffnung mit beiden Waffen an.
FQN: abl.smuggler.charged_burst
- Modify meta stat Fähigkeit in Bewegung anwenden for ability Fiese Explosion, increase by 1
Fiese Explosion
Fügt einem Ziel <<1>> Waffenschaden und <<2>> körperlichen Blutungsschaden zu. Ersetzt Ladungssalve.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
- 2
- After Ladungssalve is activated by CASTER
Ladungssalve
Feuert eine Reihe mächtiger Schüsse mit <<1>> Waffenschaden ab. Greift bei beidhändiger Bewaffnung mit beiden Waffen an.
FQN: abl.smuggler.charged_burst
- After Fiese Explosion is activated by CASTER
Fiese Explosion
Fügt einem Ziel <<1>> Waffenschaden und <<2>> körperlichen Blutungsschaden zu. Ersetzt Ladungssalve.
FQN: abl.smuggler.skill.dirty_fighting.dirty_blast
Perform the following actions:
- Remove this effect
- After
- [hidden] [1.5s]
Effect #12Slot: Buff Duration: 1.5 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5 Sek.
- Max Duration = (time) 1.5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140911791863117663 FQN: abl. state. take_ cover/49/12 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Fähigkeit in Bewegung anwenden for ability Heckenschuss, increase by 1
Heckenschuss
Schießt auf ein Ziel und verursacht <<1>> Waffenschaden.
FQN: abl.agent.snipe
- Modify meta stat Fähigkeit in Bewegung anwenden for ability Todbringender Schuss, increase by 1
Todbringender Schuss
Fügt einem Ziel <<1>> Waffenschaden und <<2>> körperlichen Giftschaden zu. Ersetzt Heckenschuss.
FQN: abl.agent.skill.virulence.lethal_shot
- 2
- After Heckenschuss is activated by CASTER
Heckenschuss
Schießt auf ein Ziel und verursacht <<1>> Waffenschaden.
FQN: abl.agent.snipe
- After Todbringender Schuss is activated by CASTER
Todbringender Schuss
Fügt einem Ziel <<1>> Waffenschaden und <<2>> körperlichen Giftschaden zu. Ersetzt Heckenschuss.
FQN: abl.agent.skill.virulence.lethal_shot
Perform the following actions:
- Remove this effect
- After