1. Fähigkeiten
  2. state
  3. take_cover

In Deckung gehen

takecover

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

Eigenschaften

Conditions

Metadaten

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
takecover
In Deckung gehen
2
takecoverDeckung – In Deckung gehen.
3
takecover
In Deckung gehen
4
takecover
In Deckung gehen
5
energyshieldDeckungsschirm – Fernkampfverteidigung erhöht.
6
swwarhardenednobleBerechnete Verfolgung – Heckenschuss und Todbringender Schuss können während der Bewegung eingesetzt werden.
7
desperatecommandVerfolgungsjagd – Ladungssalve und Fiese Explosion können während der Bewegung eingesetzt werden.
8
unleashUnerschütterlich – Kann nicht unterbrochen werden.
9
takecover
In Deckung gehen
10
takecover
In Deckung gehen
11
takecover
In Deckung gehen
12
takecover
In Deckung gehen
  • [0s] [not displayed]
    takecoverEffect #1

    • On Apply
    • [target override] Caster

    Only when the following conditions are met:

      • If CASTER is in cover

    Perform the following actions:

    • Take Cover
    • Add effect #4 to TARGET from CASTER
    • On Apply
    • [target override] Caster

    Only when the following conditions are met:

      • If CASTER is not in cover

    Perform the following actions:

    • Take Cover
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [does not expire]
    takecoverDeckung
    In Deckung gehen.

    • On Apply

    Only when the following conditions are met:

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Play appearance epp.state.take_cover
    • When NPC with this effect takes damage (weapon mode 2)
    • When NPC with this effect takes damage (weapon mode 4)
    • When NPC with this effect deals damage (weapon mode 2)
    • When NPC with this effect deals damage (weapon mode 4)
    • On Weapon Mode Changed
      - Weapon Mode = (int) 4
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0 Sek.
    • On Weapon Mode Changed
      - Weapon Mode = (int) 2
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0 Sek.

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Remove this effect
    • When NPC with this effect receives an effect with tags tag.abl.debuff.break_cover

    Perform the following actions:

    • Remove this effect
    • On Apply

    Only when the following conditions are met:

      • If TARGET is not a player

    Perform the following actions:

    • Just before this effect is removed

    Perform the following actions:

    • Leave cover
    • Dispel all effects from tags 11193787765266285909
    • Dispel all effects from tags tag.​abl.​player.​cover_dependency
    • Dispel all effects from tags tag.​abl.​buff.​cover_immunities
    • Dispel all effects from tags tag.​abl.​buff.​cover_bonuses
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If CASTER has the ability 16140986974435312393 – not found, with a rank >= 1
        OR
        • If CASTER has the ability 16141084648969639792 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • On Apply

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​cover.​hold_position

    Perform the following actions:

    • Just before this effect is removed, at a 100% chance

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​player.​pursuit_rate_limit
        AND
        • If CASTER has the ability 16141045164743388417 – not found
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Just before this effect is removed, at a 100% chance

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​player.​pursuit_rate_limit
        AND
        • If CASTER has the ability 16140915176498140701 – not found
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
    • On Apply

    Only when the following conditions are met:

      • <
        • If CASTER has the ability 16141141887346293464 – not found, with a rank >= 1
        OR
        • If CASTER has the ability 16141089471117264553 – not found, with a rank >= 1
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If CASTER has the ability 16141036900726817991 – not found
        OR
        • If CASTER has the ability 16140993854750255025 – not found
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​cover.​hold_position

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [hidden] [does not expire]
    takecoverEffect #3

    • When effect ticks

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 3 Sek.
  • [0s] [not displayed]
    takecoverEffect #4

    • On Apply

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Play appearance epp.state.take_cover
  • [6s]
    energyshieldDeckungsschirm
    Fernkampfverteidigung erhöht.

    • On Apply

    Perform the following actions:

    • Play appearance epp.agent.skill.marksmanship.cover_screen.proc, dependent on calling effect
    • Modify stat Fernkampfverteidigung, increase by 0,2
    • After an ability is activated by Unknown ()
    • After an ability is activated by Unknown ()

    Perform the following actions:

    • Remove this effect
  • [15s]
    swwarhardenednobleBerechnete Verfolgung
    Heckenschuss und Todbringender Schuss können während der Bewegung eingesetzt werden.

    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) 4
      - Amount Min = (float) 4
      - Amount Percent = (float) 0
    • Play appearance epp.agent.skill.marksmanship.hot_pursuit.proc, dependent on calling effect
    • Modify meta stat #390, fixed = 1
    • Modify meta stat #390, fixed = 1
    • After an ability is activated by Unknown ()
    • After an ability is activated by Unknown ()

    Perform the following actions:

    • Remove this effect
    • After an ability is activated by Unknown ()
    • After an ability is activated by Unknown ()

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
    • When stacks of this effect decrease

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​player.​pursuit_rate_limit

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • Is Casting
          - Negated = (bool) false
          - Actor = (int) 2
          - Ability Spec = (int) 16141076785757672461
        AND
        • Is Casting
          - Negated = (bool) false
          - Actor = (int) 2
          - Ability Spec = (int) 16140933624598043430
        >

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • [15s]
    desperatecommandVerfolgungsjagd
    Ladungssalve und Fiese Explosion können während der Bewegung eingesetzt werden.

    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) 4
      - Amount Min = (float) 4
      - Amount Percent = (float) 0
    • Play appearance epp.agent.skill.marksmanship.hot_pursuit.proc, dependent on calling effect
    • Modify meta stat #390, fixed = 1
    • Modify meta stat #390, fixed = 1
    • After an ability is activated by Unknown ()
    • After an ability is activated by Unknown ()

    Perform the following actions:

    • Remove this effect
    • After an ability is activated by Unknown ()
    • After an ability is activated by Unknown ()

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
    • When stacks of this effect decrease

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​player.​pursuit_rate_limit

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • Is Casting
          - Negated = (bool) false
          - Actor = (int) 2
          - Ability Spec = (int) 16141000991361933496
        AND
        • Is Casting
          - Negated = (bool) false
          - Actor = (int) 2
          - Ability Spec = (int) 16140959110981312911
        >

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • [does not expire]
    unleashUnerschütterlich
    Kann nicht unterbrochen werden.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.​abl.​debuff.​interrupt
  • [hidden] [20s]
    takecoverEffect #9

  • [hidden] [does not expire]
    takecoverEffect #10

  • [hidden] [1.5s]
    takecoverEffect #11

    • On Apply

    Perform the following actions:

    • Modify meta stat #390, fixed = 1
    • Modify meta stat #390, fixed = 1
    • After an ability is activated by Unknown ()
    • After an ability is activated by Unknown ()

    Perform the following actions:

    • Remove this effect
  • [hidden] [1.5s]
    takecoverEffect #12

    • On Apply

    Perform the following actions:

    • Modify meta stat #390, fixed = 1
    • Modify meta stat #390, fixed = 1
    • After an ability is activated by Unknown ()
    • After an ability is activated by Unknown ()

    Perform the following actions:

    • Remove this effect