1. NSCs
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. difficulty_1
  8. boss
  9. warlords
  10. boss_warlord_human
Portrait

Captain Horic <Kartell-Kriegsherr>

Stufe 55 | Streiterin | Boss


Eigenschaften

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (19)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[dispel_blood_brothers]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​logic.​dispel_blood_brothers

[dispel_blood_brothers]
10 Min. 0 Sek.instantany999100%

[phase_2_heal]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​logic.​phase_2_heal

[phase_2_heal]
10 Min. 0 Sek.instantany999100%

[phase_3_heal]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​logic.​phase_3_heal

[phase_3_heal]
10 Min. 0 Sek.instantany999100%

[phase_4_heal]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​logic.​phase_4_heal

[phase_4_heal]
10 Min. 0 Sek.instantany999100%

Rivalen

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​logic.​blood_brothers

Rivalen
10 Min. 0 Sek.instantany999100%

[summon_adds]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​summon_adds

[summon_adds]
50 Min. 0 Sek.instantany998100%

Hochkapazitäts-Mörser

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​mortar_volley_forever

Hochkapazitäts-Mörser
60 Sek.10 Min. 0 Sek. channel70 m900100%

[leap_to_middle]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​leap_to_middle

[leap_to_middle]
5 Min. 0 Sek.instant70 m900100%

[target_switcher]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​target_switcher

[target_switcher]
5 Sek.instant70 m500100%

[invis_target_taunt]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​invis_target_taunt

[invis_target_taunt]
31 Sek.instantany500100%

Kugelhölle

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​rotating_fire

Kugelhölle
30 Sek.5 Min. 0 Sek. channel70 m400100%

Blindes Feuern

Feuert mehrere Geschosse auf den Bereich ab. Alle Ziele im Bereich erleiden Schaden.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​cone_fire

Blindes Feuern
15 Sek.5 Sek. channel60 m400100%

Säuregranate

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​corrosive_grenade

Säuregranate
15 Sek.instant70 m300100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​flurry

Fernkampfangriff
noneinstant60 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet04_bms_archetype
  • + face_trhelmet04_bms_heavy_tr_a04_sides
  • Material: face_trhelmet04_heavy_tr_a04c04_u
hairhair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
skincolor
 skincolor_human_non_h06_p
    Body details
    SlotDetails
    chestchest_trencharmor_bms_archetype
    • + chest_trencharmor_bms_heavy_tr_tier_a01_front
    • + chest_trencharmor_bms_heavy_tr_tier_a01_shld
    • + chest_trencharmor_bms_heavy_tr_tier_a01_backpack
    • Material: chest_trencharmor_heavy_tr_tier_a01c01_u
    handhand_glove_bms_archetype
    • + hand_glove_bms_heavy_tr_a08_forearm
    • Material: hand_glove_heavy_tr_a08c01_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_heavy_tr_a04_front
    • + waist_belt_bms_heavy_tr_a04_back
    • Material: waist_belt_heavy_tr_a04c02_u
    legleg_armor02_bms_archetype
    • Material: leg_armor02_heavy_tr_a04c02_m_v01
    bootboot_tall_bms_archetype
    • + boot_tall_bms_heavy_ge_a18_shin
    • Material: boot_tall_heavy_ge_a18mercenary05_u
    All NPCs with this appearance (2)