1. NSCs
  2. location
  3. flashpoint
  4. shared
  5. crimson_vengeance
  6. flavor
  7. chandrila_defense_heavy
Portrait

Chandrila-Verteidigungsschütze

Stufe 44 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmf_caucasian_npc05
  • Material: head_human_bmf_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_caucasian_npc02
  • Material: head_human_bmf_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet04_bmf_archetype
  • + face_gehelmet04_bmf_med_ge_a02_antenna
  • Material: face_gehelmet04_med_ge_a02repofficer03_u
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmf_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[empty]
[empty]
eyecolor
(one of 3)
 eyecolor_human_non_h04_s
     eyecolor_human_non_h02_s
       eyecolor_human_non_h03_s
        complexion
        (one of 3)
        comp_human_non_c19_m
          [empty]
          [empty]
          Body details
          SlotDetails
          chestchest_tight_bmf_archetype
          • + chest_tight_bmf_med_ge_a14_arm
          • + chest_tight_bmf_med_ge_a14_collar
          • + chest_tight_bmf_med_ge_a14_chest
          • Material: chest_tight_med_ge_a14military07_m
          bracerbracer_short_bmf_archetype
          • Material: bracer_short_med_ge_a14military07_u_v01
          handhand_gauntlet_bmf_archetype
          • + hand_gauntlet_bmf_med_ge_a14_pouch
          • Material: hand_gauntlet_med_ge_a14military07_u
          waistwaist_belt_bmf_archetype
          • + waist_belt_bmf_med_ge_a14_front
          • + waist_belt_bmf_med_ge_a14_back
          • + waist_belt_bmf_med_ge_a14_sling
          • Material: waist_belt_med_ge_a14military07_u
          legleg_pant_bmf_archetype
          • Material: leg_pant_med_ge_a14military02_m_v01
          bootboot_tall_bmf_archetype
          • + boot_tall_bmf_med_ge_a14_cuff
          • Material: boot_tall_med_ge_a14military07_u