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  3. corellia
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  7. colonel_wolroff
Portrait

Colonel Wolroff

Stufe 50 | Streiterin | Feuerbomber


Eigenschaften

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Haftgranate

Wirf eine Haftgranate auf das Ziel, die nach einigen Sekunden detoniert. Die Explosion verursacht kinetischen Schaden am Ziel und allen Gegnern in der Nähe.

FQN: abl.​npc.​ability.​tech.​sticky_grenade

Haftgranate
45 Sek.Sofort30 m10100%

Kolbenstoß

Schlägt das Ziel mit dem Gewehrkolben und verursacht mittleren Kinetikschaden .

FQN: abl.​npc.​ability.​rifle.​stockstrike

Kolbenstoß
9 Sek.Sofort4 m0100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Flammenstoß

FQN: abl.​npc.​ability.​tech.​flame_burst

Flammenstoß
9 Sek.Sofort15 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Raketenschuss

FQN: abl.​npc.​ability.​tech.​rocket_blast

Raketenschuss
9 Sek.Sofort30 m0100%

Feuerbombe

FQN: abl.​npc.​ability.​tech.​fire_bomb_ground_target

Feuerbombe
12 Sek.Wirkt in 3 Sek.30 m0150%

Ranziehen

FQN: abl.​npc.​ability.​tech.​grapple

Ranziehen
36 Sek.Wirkt in 4 Sek.8-30 m0100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 13416622375035744227

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bms_archetype
  • + 1143972 – not found
  • Material: face_gehelmet23_heavy_ge_a16military10_u
hairhair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • + facehair_human_bms_asian_sm_cyber04_top
  • + facehair_human_bms_asian_sm_cyber04_stache
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_non_h16_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c16_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bms_archetype
            • + chest_baggy_bms_heavy_ge_a16_loin
            • + chest_baggy_bms_heavy_ge_a16_plate
            • + chest_baggy_bms_heavy_ge_a16_back
            • Material: chest_baggy_heavy_ge_a16military10_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a16military10_u_v01
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_heavy_ge_a16_forearm
            • Material: hand_gauntlet_heavy_ge_a16military10_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_ge_a16_front
            • + waist_belt_bms_heavy_ge_a16_back
            • Material: waist_belt_heavy_ge_a16military10_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_ge_a16military10_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_ge_a16_shin
            • Material: boot_tall_heavy_ge_a16military10_u