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  7. colonel_wolroff
Portrait

Colonel Wolroff

Level 50 | Champion | Fire Bomber


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sticky Grenade

Throw a sticky grenade at the target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade

Sticky Grenade
45sinstant30 m10100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Flame Burst

FQN: abl.​npc.​ability.​tech.​flame_burst

Flame Burst
9sinstant15 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rocket Blast

FQN: abl.​npc.​ability.​tech.​rocket_blast

Rocket Blast
9sinstant30 m0100%

Fire Bomb

FQN: abl.​npc.​ability.​tech.​fire_bomb_ground_target

Fire Bomb
12s3s cast30 m0150%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416622375035744227

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bms_archetype
  • + 1143972 – not found
  • Material: face_gehelmet23_heavy_ge_a16military10_u
hairhair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • + facehair_human_bms_asian_sm_cyber04_top
  • + facehair_human_bms_asian_sm_cyber04_stache
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_non_h16_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c16_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bms_archetype
            • + chest_baggy_bms_heavy_ge_a16_loin
            • + chest_baggy_bms_heavy_ge_a16_plate
            • + chest_baggy_bms_heavy_ge_a16_back
            • Material: chest_baggy_heavy_ge_a16military10_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a16military10_u_v01
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_heavy_ge_a16_forearm
            • Material: hand_gauntlet_heavy_ge_a16military10_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_ge_a16_front
            • + waist_belt_bms_heavy_ge_a16_back
            • Material: waist_belt_heavy_ge_a16military10_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_ge_a16military10_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_ge_a16_shin
            • Material: boot_tall_heavy_ge_a16military10_u