1. NSCs
  2. location
  3. dromund_kaas
  4. class
  5. bounty_hunter
  6. the_melee
  7. melee_contestant_5
Portrait

Ferro Cambrian

Stufe 9-16 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bmn_archetype
  • + face_gemask02_bmn_med_ge_a02_glasses
  • Material: face_gemask02_med_ge_a02repofficer04_u
hairhair_human_bmn_non_a06
  • + hair_human_bmn_non_a06_ponytail
  • Material: hair_human_non_a06_v02_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h05_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c28_m
          facepainttattoo_human_non_tr08_u
            Body details
            SlotDetails
            chestchest_armor01_bmn_archetype
            • + chest_armor01_bmn_heavy_bh_a02_arm
            • Material: chest_armor01_heavy_bh_a02c04_m
            handhand_gauntlet_bmn_archetype
            • Material: hand_gauntlet_heavy_bh_a02c04_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_bh_a02_sling
            • + waist_belt_bmn_heavy_bh_a02_back
            • Material: waist_belt_heavy_bh_a02c04_u
            legleg_armor01_bmn_archetype
            • Material: leg_armor01_heavy_bh_a02c04_m_v02
            bootboot_tall_bmn_archetype
            • Material: boot_tall_heavy_bh_a02c04_u