1. NSCs
  2. location
  3. flashpoint
  4. imperial
  5. lobby
  6. fleet
  7. jukeboxes
  8. cantina_clarinetist_02_holo
Portrait

Holo-Kloo-Spieler <Großes imperiales Quartett>

Stufe 1 | Standard | Nahkampf


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_duros_bmn_non_a01
  • Material: head_duros_bmn_non_a01_v01
  • Eye material: eye_duros_non_a01_c01
Body details
SlotDetails
chestchest_tight_bmn_archetype
  • + chest_tight_bmn_light_ge_a13_shld
  • Material: chest_tight_light_ge_a13impcitizen02_m
waistwaist_belt_bmn_archetype
  • Material: waist_belt_light_ge_a13impcitizen02_u
legleg_pant_bmn_archetype
  • Material: leg_pant_light_ge_a13impcitizen02_m_v02
bootboot_tall_bmn_archetype
  • Material: boot_tall_light_ge_a13impcitizen02_u
All NPCs with this appearance (2)