1. NSCs
  2. location
  3. belsavis
  4. class
  5. bounty_hunter
  6. a_thousand_pardons
  7. imperial_saboteur
Portrait

Imperialer Saboteur

Stufe 43 | Schwach | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 16774542257121193016

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bmn_archetype
  • + face_gehelmet11_bmn_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier02_u
skincolor
(one of 3)
 skincolor_human_non_h01_p
     skincolor_human_non_h08_p
       skincolor_human_non_h06_p
        haircolor
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 3)
            comp_human_non_c25_m
              comp_human_non_c17_m
                comp_human_non_c16_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmn_archetype
                  • + chest_tight_bmn_med_ge_a09_back
                  • + chest_tight_bmn_med_ge_a09_chest
                  • + chest_tight_bmn_med_ge_a09_strap
                  • Material: chest_tight_med_ge_a09impsoldier02_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_med_ge_a09impsoldier02_u_v02
                  handhand_glove_bmn_archetype
                  • + hand_glove_bmn_med_ge_a09_forearm
                  • Material: hand_glove_med_ge_a09impsoldier02_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_med_ge_a09_front
                  • + waist_belt_bmn_med_ge_a09_back
                  • Material: waist_belt_med_ge_a09impsoldier02_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_ge_a09impsoldier02_m_v01
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_med_ge_a09_shin
                  • Material: boot_tall_med_ge_a09impsoldier02_u