1. NSCs
  2. location
  3. belsavis
  4. world
  5. republic
  6. the_engineers_tale
  7. engineer
Portrait

Ingenieur

Stufe 42-43 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_npc01
  • Material: head_human_bmn_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • + hair_human_bmn_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
skincolor
(one of 2)
 skincolor_human_non_h06_p
     skincolor_human_non_h11_p
      haircolor
      (one of 3)
       haircolor_human_non_h06_p
         haircolor_human_non_h07_p
           haircolor_human_non_h15_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c02_m
                comp_human_non_c19_m
                  Body details
                  SlotDetails
                  chest
                  (one of 2)
                  chest_tight_bmn_archetype
                  • + chest_tight_bmn_med_ge_a07_chest
                  • + chest_tight_bmn_med_ge_a07_loin
                  • Material: chest_tight_med_ge_a07repcitizen04_m
                  chest_tight_bmn_archetype
                  • Material: chest_tight_med_ge_a07repcitizen04_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_med_ge_a07repcitizen04_u_v02
                  handhand_glove_bmn_archetype
                  • + hand_gauntlet_bmn_med_ge_a07_back
                  • Material: hand_gauntlet_med_ge_a07repcitizen04_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_med_ge_a07_back
                  • + waist_belt_bmn_med_ge_a07_front
                  • Material: waist_belt_med_ge_a07repcitizen04_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_ge_a07repcitizen04_m_v02
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_med_ge_a07_cuff
                  • Material: boot_tall_med_ge_a07repcitizen04_u