1. NSCs
  2. exp
  3. 03
  4. onderon
  5. republic
  6. iziz_guards
  7. guard_bms_2
Portrait

Iziz-Wache

Stufe 74-75 | Standard | Stürmer


Eigenschaften

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Prügeln

Trifft das Ziel zweimal für mittleren Nahkampfschaden bei beiden Treffern.

FQN: abl.​npc.​ability.​pole.​double_strike_single_target

Prügeln
4.5 Sek.Sofort4 m100100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a03
  • Material: head_human_bms_asian_a01_c03
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet86_bms_archetype
  • Material: face_gehelmet86_light_ge_a74c02_u
hairhair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
facehair[empty]
skincolor
 skincolor_human_non_h28_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h07_s
        complexioncomp_human_non_eyebrow03_m
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_med_ge_a112_arm
          • + chest_tight_bms_med_ge_a112_armor
          • + chest_tight_bms_med_ge_a112_loin
          • + chest_tight_bms_med_ge_a112_shoulder
          • Material: chest_tight_med_ge_a112c01_u
          handhand_glove_bms_archetype
          • + hand_glove_bms_light_jw_a05_wrist
          • Material: hand_glove_light_jw_a05c01_u
          waistwaist_belt02_bms_archetype
          • + waist_belt02_bms_med_ge_a112_belt
          • + waist_belt02_bms_med_ge_a112_side
          • Material: waist_belt02_med_ge_a112c01_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_ge_mtx121c01_u
          bootboot_tall03_bms_archetype
          • + boot_tall03_bms_med_jw_mtx12_shinguard
          • Material: boot_tall03_med_jw_mtx12c01_u
          All NPCs with this appearance (2)