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  3. corellia
  4. class
  5. trooper
  6. forward_momentum
  7. walker_lieutenant
Portrait

Kampfläufer-Lieutenant

Stufe 49 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
skincolor
(one of 4)
 skincolor_human_non_h16_p
     skincolor_human_non_h13_p
       skincolor_human_non_h14_p
         skincolor_human_non_h15_p
          haircolor
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 5)
              comp_human_non_eyebrow25_m
                comp_human_non_c20_m
                  comp_human_non_eyebrow18_m
                    comp_human_non_eyebrow23_m
                      comp_human_non_c27_m
                        age
                        (one of 2)
                        [empty]
                        age_non_non_mid01_m
                          Body details
                          SlotDetails
                          chestchest_tight_bmn_archetype
                          • + chest_tight_bmn_med_ge_a10_collar
                          • Material: chest_tight_med_ge_a10impofficer04_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_med_ge_a10impofficer04_u_v01
                          handhand_glove_bmn_archetype
                          • + hand_glove_bmn_med_ge_a10_wrist
                          • Material: hand_glove_med_ge_a10impofficer04_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_med_ge_a10_front
                          • + waist_belt_bmn_med_ge_a10_back
                          • Material: waist_belt_med_ge_a10impofficer04_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_med_ge_a10impofficer04_m_v02
                          bootboot_tall_bmn_archetype
                          • + boot_tall_bmn_med_ge_a10_shin
                          • Material: boot_tall_med_ge_a10impofficer04_u