1. NSCs
  2. location
  3. tatooine
  4. bronze
  5. republic
  6. quality_insurance
  7. communications_officer_jule
Portrait

Milizoffizier Jule

Stufe 28 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Char ref: chr.communications_officer_jule_bronze

Starts conversation: cnv.location.tatooine.bronze.republic.quality_insurance.communications_officer_jule

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a01
  • Material: hair_human_non_a01_v01_m
skincolor
 skincolor_human_non_h32_p
    haircolor
     haircolor_human_non_h13_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c25_m
          Body details
          SlotDetails
          chestchest_baggy_bma_archetype
          • + chest_baggy_bma_heavy_ge_a16_back
          • Material: chest_baggy_heavy_ge_a16military06_m
          bracerbracer_short_bma_archetype
          • Material: bracer_short_heavy_ge_a16military06_u_v02
          handhand_gauntlet_bma_archetype
          • Material: hand_gauntlet_heavy_ge_a16military06_u
          waistwaist_belt_bma_archetype
          • Material: waist_belt_heavy_ge_a16military06_u
          legleg_pant_bma_archetype
          • Material: leg_pant_heavy_ge_a16military06_m_v02
          bootboot_tall_bma_archetype
          • Material: boot_tall_heavy_ge_a16military06_u