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Portrait

Republikanischer Ingenieur

Stufe 46-47 | Standard | Cyber-Tech


Eigenschaften

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Karbonit-Schild

FQN: abl.​npc.​ability.​tech.​carbonite_shield

Karbonit-Schild
3 Min. 0 Sek.Sofortany400100%

Tarnvorstoß

FQN: abl.​npc.​ability.​tech.​stealth_strike_random

Tarnvorstoß
6 Sek.Wirkt in 1.5 Sek.4-30 m350100%

Rüstungsschmelze

FQN: abl.​npc.​ability.​tech.​armor_melt

Rüstungsschmelze
15 Sek.Sofort10 m300100%

Einziehbare Klinge

Ein Nahkampfangriff, der mittleren Schaden verursacht. Löst beim Ziel eine Blutung aus, wodurch es 6 Sekunden lang jede Sekunde leichten körperlichen Schaden erleidet.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Einziehbare Klinge
15 Sek.Sofort4 m250100%

Klappmesser

Durchbohre das Ziel mit deiner Energieklinge für mittleren Schaden.

FQN: abl.​npc.​ability.​tech.​shiv

Klappmesser
9 Sek.Sofort4 m70100%

Flammenstoß

FQN: abl.​npc.​ability.​tech.​flame_burst

Flammenstoß
9 Sek.Sofort15 m70100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet01_bmn_archetype
  • + face_trhelmet01_bmn_med_tr_a01_antenna
  • Material: face_gehelmet30_med_ge_a01repsoldier05_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
(one of 4)
 skincolor_human_non_h04_p
     skincolor_human_non_h07_p
       skincolor_human_non_h02_p
         skincolor_human_non_h03_p
          haircolor
           haircolor_human_non_h06_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h03_s
                complexion
                (one of 4)
                comp_human_non_c25_m
                  comp_human_non_c07_m
                    comp_human_non_c01_m
                      comp_human_non_c17_m
                        Body details
                        SlotDetails
                        chestchest_tight_bmn_archetype
                        • + 1001418 – not found
                        • + chest_tight_bmn_med_tr_a01_collar
                        • Material: chest_tight_med_ge_a01repsoldier05_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a01repsoldier05_u_v02
                        handhand_gauntlet_bmn_archetype
                        • + hand_gauntlet_bmn_med_tr_a01_front
                        • Material: hand_gauntlet_med_ge_a01repsoldier05_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_med_tr_a01_front
                        • + waist_belt_bmn_med_tr_a01_back
                        • Material: waist_belt_med_ge_a01repsoldier05_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a01repsoldier05_m_v02
                        bootboot_tall_bmn_archetype
                        • Material: boot_tall_med_ge_a01repsoldier05_u