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Portrait

Ingénieur de la République

Level 46-47 | Standard | Cyber-technicien


Attributs

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bouclier de carbonite

FQN: abl.​npc.​ability.​tech.​carbonite_shield

Bouclier de carbonite
3m 0sinstantanéany400100%

Frappe furtive

FQN: abl.​npc.​ability.​tech.​stealth_strike_random

Frappe furtive
6sincantation de 1.5s4-30 m350100%

Fonte d'armure

FQN: abl.​npc.​ability.​tech.​armor_melt

Fonte d'armure
15sinstantané10 m300100%

Lame rétractable

Attaque rapprochée qui inflige des dégâts intermédiaires. Entraîne un effet de saignement qui frappe la cible chaque seconde, lui infligeant des dégâts internes légers pendant 6 secondes.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Lame rétractable
15sinstantané4 m250100%

Taillade

Poignarde la cible avec votre lame d'énergie et inflige des dégâts intermédiaires.

FQN: abl.​npc.​ability.​tech.​shiv

Taillade
9sinstantané4 m70100%

Rafale de flammes

FQN: abl.​npc.​ability.​tech.​flame_burst

Rafale de flammes
9sinstantané15 m70100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet01_bmn_archetype
  • + face_trhelmet01_bmn_med_tr_a01_antenna
  • Material: face_gehelmet30_med_ge_a01repsoldier05_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
(one of 4)
 skincolor_human_non_h04_p
     skincolor_human_non_h07_p
       skincolor_human_non_h02_p
         skincolor_human_non_h03_p
          haircolor
           haircolor_human_non_h06_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h03_s
                complexion
                (one of 4)
                comp_human_non_c25_m
                  comp_human_non_c07_m
                    comp_human_non_c01_m
                      comp_human_non_c17_m
                        Body details
                        SlotDetails
                        chestchest_tight_bmn_archetype
                        • + 1001418 – not found
                        • + chest_tight_bmn_med_tr_a01_collar
                        • Material: chest_tight_med_ge_a01repsoldier05_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a01repsoldier05_u_v02
                        handhand_gauntlet_bmn_archetype
                        • + hand_gauntlet_bmn_med_tr_a01_front
                        • Material: hand_gauntlet_med_ge_a01repsoldier05_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_med_tr_a01_front
                        • + waist_belt_bmn_med_tr_a01_back
                        • Material: waist_belt_med_ge_a01repsoldier05_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a01repsoldier05_m_v02
                        bootboot_tall_bmn_archetype
                        • Material: boot_tall_med_ge_a01repsoldier05_u