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Portrait

Sandleute-Bandit

Stufe 26 | Stark | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet12_bms_archetype
  • Material: face_gehelmet12_med_ge_a28sandpeople01_u
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_med_ge_a28_chest
  • + chest_tight_bms_med_ge_a28_loin
  • Material: chest_tight_med_ge_a28sandpeople01_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_med_ge_a28sandpeople01_u_v01
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_med_ge_a28_back
  • Material: hand_gauntlet_med_ge_a28sandpeople01_u
waistwaist_belt_bms_archetype
  • Material: waist_belt_med_ge_a28sandpeople01_u
legleg_skirt_bms_archetype
  • Material: leg_skirt_med_ge_a28sandpeople01_u_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_ge_a28_trim
  • Material: boot_tall_med_ge_a28sandpeople01_u
All NPCs with this appearance (2)