1. NSCs
  2. flashpoint
  3. secrets_of_the_enclave
  4. imperial
  5. boss
  6. boss2
  7. rep_council_grenadier
Portrait

Sergeant Corrik <Republikanischer Abrissexperte>

Stufe 75 | Streiterin | Boss


Eigenschaften

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

[enrage_shout]

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grenadier.​enrage_shout

[enrage_shout]
6 Min. 0 Sek.Sofortany0999100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m00100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m00100%

Einfacher Angriff

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grenadier.​flurry

Einfacher Angriff
2 Sek.Sofort15 m00100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m002%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m004%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m00100%

Personenschild

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​personal_shield

Personenschild
noneSofortany1, 2, 3950100%

[grenade_toss_targeter]

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grenadier.​grenade_toss_targeter

[grenade_toss_targeter]
8 Sek.Sofort40 m1, 2900100%

Interaction

Char ref: chr.sote_boss_2_rep_grenadier

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_miralukan_bfn_asian_a01
  • Material: head_miralukan_asian_a01c01_f
  • Eye material: eye_miralukan_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a11
  • Material: hair_human_non_a11_v01_f
skincolor
 skincolor_human_asian_h04_p
    haircolor
     haircolor_human_non_h06_p
      complexioncomp_human_non_c32_f
        facepaintmakeup_human_non_c26_f
          agescar_human_non_c11_u
            Body details
            SlotDetails
            chestchest_tight_bfn_archetype
            • + chest_tight_bfn_heavy_sm_mtx03_bandoleer
            • + chest_tight_bfn_heavy_sm_mtx03_chest
            • Material: chest_tight_heavy_sm_mtx03c01_u
            bracerbracer_tall_bfn_archetype
            • Material: bracer_tall_heavy_sm_mtx03c01_u
            handhand_gauntlet_bfn_archetype
            • + hand_gauntlet_bfn_heavy_ge_a18_forearm
            • Material: hand_gauntlet_heavy_ge_a18mercenary02_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_heavy_bh_a04_front
            • + waist_belt_bfn_heavy_bh_a04_back
            • + waist_belt_bfn_heavy_bh_a04_sling
            • Material: waist_belt_heavy_bh_a04c03_u
            legleg_armor01_bfn_archetype
            • Material: leg_armor01_heavy_ge_a24mandalorian04_f_v02
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_heavy_sp_mtx12_shinguard
            • Material: boot_tall_heavy_sp_mtx12c01_u