1. NPCs
  2. flashpoint
  3. secrets_of_the_enclave
  4. imperial
  5. boss
  6. boss2
  7. rep_council_grenadier
Portrait

Sergeant Corrik <Republic Demolitionist>

Level 75 | Champion | Boss


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

[enrage_shout]

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grenadier.​enrage_shout

[enrage_shout]
6m 0sinstantany0999100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Basic Attack

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grenadier.​flurry

Basic Attack
2sinstant15 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Personal Shield

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​personal_shield

Personal Shield
noneinstantany1, 2, 3950100%

[grenade_toss_targeter]

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grenadier.​grenade_toss_targeter

[grenade_toss_targeter]
8sinstant40 m1, 2900100%

Interaction

Char ref: chr.sote_boss_2_rep_grenadier

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_miralukan_bfn_asian_a01
  • Material: head_miralukan_asian_a01c01_f
  • Eye material: eye_miralukan_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a11
  • Material: hair_human_non_a11_v01_f
skincolor
 skincolor_human_asian_h04_p
    haircolor
     haircolor_human_non_h06_p
      complexioncomp_human_non_c32_f
        facepaintmakeup_human_non_c26_f
          agescar_human_non_c11_u
            Body details
            SlotDetails
            chestchest_tight_bfn_archetype
            • + chest_tight_bfn_heavy_sm_mtx03_bandoleer
            • + chest_tight_bfn_heavy_sm_mtx03_chest
            • Material: chest_tight_heavy_sm_mtx03c01_u
            bracerbracer_tall_bfn_archetype
            • Material: bracer_tall_heavy_sm_mtx03c01_u
            handhand_gauntlet_bfn_archetype
            • + hand_gauntlet_bfn_heavy_ge_a18_forearm
            • Material: hand_gauntlet_heavy_ge_a18mercenary02_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_heavy_bh_a04_front
            • + waist_belt_bfn_heavy_bh_a04_back
            • + waist_belt_bfn_heavy_bh_a04_sling
            • Material: waist_belt_heavy_bh_a04c03_u
            legleg_armor01_bfn_archetype
            • Material: leg_armor01_heavy_ge_a24mandalorian04_f_v02
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_heavy_sp_mtx12_shinguard
            • Material: boot_tall_heavy_sp_mtx12c01_u