1. NSCs
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_2
  8. strong_sith_assassin
Portrait

Sith-Eliminator

Stufe 75 | Stark | Nahkampf


Eigenschaften

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bösartiger Hieb

Ein bösartiger Waffenschlag, der bei einem einzelnen Ziel hohen Schaden verursacht.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​assassin_vicious_slash

Bösartiger Hieb
6 Sek.Sofort4 m150100%

[assassin_flurry]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​assassin_flurry

[assassin_flurry]
noneSofort5 m100100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

[assassin_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​assassin_passive

[assassin_passive]
noneSofortany0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1006659 – not found
  • + 1312102 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1312099 – not found
  • + 1143515 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h02_p
       skincolor_human_non_h03_p
         skincolor_human_non_h04_p
          haircolor
          (one of 4)
           haircolor_human_non_h12_p
             haircolor_human_non_h04_p
               haircolor_human_non_h02_p
                 haircolor_human_non_h06_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h04_s
                       eyecolor_human_non_h03_s
                        complexion
                        (one of 4)
                        comp_human_non_c21_m
                          comp_human_non_c09_m
                            comp_human_non_c24_m
                              comp_human_non_c23_m
                                Body details
                                SlotDetails
                                chestchest_tight_bms_archetype
                                • + chest_tight_bms_med_ss_a01_hooddown
                                • + chest_tight_bms_med_ss_a01_tunic
                                • Material: chest_tight_med_ss_a01c02_m
                                bracerbracer_short_bms_archetype
                                • Material: bracer_short_med_ss_a01c02_u_v02
                                handhand_gauntlet_bms_archetype
                                • + hand_gauntlet_bms_med_ss_a01_back
                                • Material: hand_gauntlet_med_ss_a01c02_u
                                waistwaist_belt_bms_archetype
                                • Material: waist_belt_med_ss_a01c02_u
                                legleg_skirt_bms_archetype
                                • Material: leg_skirt_med_ss_a01c02_u_v01
                                bootboot_tall_bms_archetype
                                • + boot_tall_bms_med_ss_a01_trim
                                • Material: boot_tall_med_ss_a01c02_u
                                All NPCs with this appearance (4)