1. NSCs
  2. location
  3. corellia
  4. class
  5. spy
  6. the_apocalypse_party
  7. mercenary_thug
Portrait

Söldnerschläger

Stufe 48-50 | Standard | Jäger


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Einziehbare Klinge

Ein Nahkampfangriff, der mittleren Schaden verursacht. Löst beim Ziel eine Blutung aus, wodurch es 6 Sekunden lang jede Sekunde leichten körperlichen Schaden erleidet.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Einziehbare Klinge
15 Sek.Sofort4 m20100%

Heckenschuss

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Heckenschuss
12 Sek.Wirkt in 3 Sek.30 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_stripes
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h36_p
     skincolor_human_non_h02_p
       skincolor_human_non_h04_p
         skincolor_human_non_h26_p
          haircolor
          (one of 2)
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 4)
                comp_human_non_c20_m
                  comp_human_non_eyebrow12_m
                    comp_human_non_c25_m
                      comp_human_non_c27_m
                        Body details
                        SlotDetails
                        chestchest_baggy_bmn_archetype
                        • + chest_baggy_bmn_med_ge_a19_back
                        • + chest_baggy_bmn_med_ge_a19_collar
                        • Material: chest_baggy_med_ge_a19mercenary03_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a19mercenary03_u_v01
                        handhand_glove_bmn_archetype
                        • + hand_glove_bmn_med_ge_a19_forearm
                        • Material: hand_glove_med_ge_a19mercenary03_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_med_ge_a19_front
                        • + waist_belt_bmn_med_ge_a19_back
                        • Material: waist_belt_med_ge_a19mercenary03_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a19mercenary03_m_v01
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_med_ge_a19_shin
                        • Material: boot_tall_med_ge_a19mercenary03_u