1. NSCs
  2. flashpoint
  3. star_fortress
  4. bonus
  5. skytroopers
  6. launch_commander
Portrait

Sprungtruppen-Startkommandant

Stufe 65 | Elite | Pistolenschützen-Kommandant


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Entladen

Feuert beide Blaster 3 Sekunden lang mit einer hohen Schussrate ab.

FQN: abl.​npc.​ability.​pistol.​unload

Entladen
10 Sek.Kanalisiert für 3 Sek.30 m100100%

Kraftschuss

Feuert einen einzelnen, mächtigen Schuss auf das Ziel ab.

FQN: abl.​npc.​ability.​pistol.​power_shot

Kraftschuss
6 Sek.Wirkt in 1.5 Sek.30 m50100%

Blastergeschoss-Prototyp

Ladungsschuss aus einer Spezialpistole.

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Blastergeschoss-Prototyp
6 Sek.Wirkt in 1.5 Sek.30 m25100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_npc01
  • Material: head_human_bms_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bms_archetype
  • + face_gehathair01_bms_med_ge_a10_mic
  • Material: face_gehat01_med_ge_a10impofficer02_m_v01
hair[empty]
facehair[no archetype]
  • + facehair_human_bms_asian_sm_cyber01_top
  • Material: facehair_human_non_sm_cyber01_u
skincolor
 skincolor_human_asian_h02_p
    haircolor[empty]
    eyecolor
     eyecolor_human_non_h07_s
      complexioncomp_human_non_eyebrow26_m
        ageage_non_non_mid01_m
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_light_ge_a13_loin
          • + chest_tight_bms_light_ge_a13_chest
          • + chest_tight_bms_light_ge_a13_shld
          • Material: chest_tight_light_ge_a13impcitizen02_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_ge_a04reptrooper01_u_v02
          handhand_naked_bms_archetype
          • Material: hand_naked_african_young_a01c01_bms
          • Skin slot 0: hand_naked_asian_young_a01c01_bms
          • Skin color is hued into slot: 0
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_sp_a04_front
          • Material: waist_belt_med_sp_a04c05_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_ge_a14military01_m_v02
          bootboot_tall_bms_archetype
          • Material: boot_tall_light_sm_mtx01c01_u