1. NPCs
  2. flashpoint
  3. star_fortress
  4. bonus
  5. skytroopers
  6. launch_commander
Portrait

Skytrooper Launch Commander

Level 65 | Elite | Pistoleer Commander


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m100100%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m50100%

Prototype Blaster Round

Charged shot from special pistol

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Prototype Blaster Round
6s1.5s cast30 m25100%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_npc01
  • Material: head_human_bms_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bms_archetype
  • + face_gehathair01_bms_med_ge_a10_mic
  • Material: face_gehat01_med_ge_a10impofficer02_m_v01
hair[empty]
facehair[no archetype]
  • + facehair_human_bms_asian_sm_cyber01_top
  • Material: facehair_human_non_sm_cyber01_u
skincolor
 skincolor_human_asian_h02_p
    haircolor[empty]
    eyecolor
     eyecolor_human_non_h07_s
      complexioncomp_human_non_eyebrow26_m
        ageage_non_non_mid01_m
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_light_ge_a13_loin
          • + chest_tight_bms_light_ge_a13_chest
          • + chest_tight_bms_light_ge_a13_shld
          • Material: chest_tight_light_ge_a13impcitizen02_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_ge_a04reptrooper01_u_v02
          handhand_naked_bms_archetype
          • Material: hand_naked_african_young_a01c01_bms
          • Skin slot 0: hand_naked_asian_young_a01c01_bms
          • Skin color is hued into slot: 0
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_sp_a04_front
          • Material: waist_belt_med_sp_a04c05_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_ge_a14military01_m_v02
          bootboot_tall_bms_archetype
          • Material: boot_tall_light_sm_mtx01c01_u