1. NSCs
  2. location
  3. dromund_kaas
  4. class
  5. spy
  6. high_society
  7. theovor_mindak
Portrait

Theovor Mindak

Stufe 13 | Stark | Frontkämpfer


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Reaktivschild

Schadensreduktionsschild, der 12 Sekunden lang den erlittenen Schaden um 10% mindert.

FQN: abl.​npc.​ability.​tech.​reactive_shield

Reaktivschild
60 Sek.instantany1100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Char ref: chr.theovor_mindak

Starts conversation: cnv.location.dromund_kaas.class.spy.theovor_mindak

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a06
  • Material: hair_human_non_a06_v02_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h36_p
    haircolor
     haircolor_human_non_h07_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c21_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + chest_tight_bmn_light_ge_a13_chest
            • + chest_tight_bmn_light_ge_a13_loin
            • + chest_tight_bmn_light_ge_a13_shld
            • Material: chest_tight_light_ge_a13impcitizen02_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_light_ge_a13impcitizen02_u_v01
            handhand_glove_bmn_archetype
            • + hand_glove_bmn_light_ge_a13_wrist
            • Material: hand_glove_light_ge_a13impcitizen02_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_light_ge_a13_back
            • Material: waist_belt_light_ge_a13impcitizen02_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_light_ge_a13impcitizen02_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_light_ge_a13_ankle
            • Material: boot_tall_light_ge_a13impcitizen02_u