1. NSCs
  2. location
  3. taris
  4. class
  5. jedi_knight
  6. an_opportunity_too_good_to_pass_up
  7. pirate_captain_dugge
Portrait

Todeskralle-Captain Dugge

Stufe 18-25 | Standard | Pistolenschützen-Kommandant


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Entladen

Feuert beide Blaster 3 Sekunden lang mit einer hohen Schussrate ab.

FQN: abl.​npc.​ability.​pistol.​unload

Entladen
10 Sek.Kanalisiert für 3 Sek.30 m100100%

Kraftschuss

Feuert einen einzelnen, mächtigen Schuss auf das Ziel ab.

FQN: abl.​npc.​ability.​pistol.​power_shot

Kraftschuss
6 Sek.Wirkt in 1.5 Sek.30 m50100%

Blastergeschoss-Prototyp

Ladungsschuss aus einer Spezialpistole.

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Blastergeschoss-Prototyp
6 Sek.Wirkt in 1.5 Sek.30 m25100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.Wirkt in 3 Sek.30 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.captaindugge

Starts conversation: cnv.location.taris.class.jedi_knight.captain_dugge

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a06
  • + hair_human_bmn_non_a06_mohawk
  • + hair_human_bmn_non_a06_ponytail
  • Material: hair_human_non_a06_v02_m
facehair[no archetype]
  • + 1312103 – not found
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_human_asian_h08_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c06_m
          facepainttattoo_human_non_bh01_u
            ageage_non_non_mid01_m
              Body details
              SlotDetails
              chestchest_baggy_bmn_archetype
              • + chest_baggy_bmn_heavy_ge_a18_shld
              • + chest_baggy_bmn_heavy_ge_a18_chest
              • + chest_baggy_bmn_heavy_ge_a18_back
              • Material: chest_baggy_heavy_ge_a18mercenary03_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_heavy_ge_a18mercenary03_u_v01
              handhand_gauntlet_bmn_archetype
              • + hand_gauntlet_bmn_heavy_ge_a18_forearm
              • Material: hand_gauntlet_heavy_ge_a18mercenary03_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_heavy_ge_a18_front
              • + waist_belt_bmn_heavy_ge_a18_back
              • Material: waist_belt_heavy_ge_a18mercenary03_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_heavy_ge_a18mercenary03_m_v01
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_heavy_ge_a18_shin
              • Material: boot_tall_heavy_ge_a18mercenary03_u