1. PNJs
  2. location
  3. taris
  4. class
  5. jedi_knight
  6. an_opportunity_too_good_to_pass_up
  7. pirate_captain_dugge
Portrait

Capitaine Dugge de la Griffe de la Mort

Level 18-25 | Standard | Commandant des pistoliers


Attributs

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Déchargement

Tire rapidement avec les deux lasers pendant 3 secondes.

FQN: abl.​npc.​ability.​pistol.​unload

Déchargement
10scanalisation de 3s30 m100100%

Tir puissant

Effectue un tir puissant sur la cible.

FQN: abl.​npc.​ability.​pistol.​power_shot

Tir puissant
6sincantation de 1.5s30 m50100%

Salve de blaster prototype

Tir chargé avec un pistolet spécial.

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Salve de blaster prototype
6sincantation de 1.5s30 m25100%

Bombardement orbital

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Bombardement orbital
20sincantation de 3s30 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Char ref: chr.captaindugge

Starts conversation: cnv.location.taris.class.jedi_knight.captain_dugge

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a06
  • + hair_human_bmn_non_a06_mohawk
  • + hair_human_bmn_non_a06_ponytail
  • Material: hair_human_non_a06_v02_m
facehair[no archetype]
  • + 1312103 – not found
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_human_asian_h08_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c06_m
          facepainttattoo_human_non_bh01_u
            ageage_non_non_mid01_m
              Body details
              SlotDetails
              chestchest_baggy_bmn_archetype
              • + chest_baggy_bmn_heavy_ge_a18_shld
              • + chest_baggy_bmn_heavy_ge_a18_chest
              • + chest_baggy_bmn_heavy_ge_a18_back
              • Material: chest_baggy_heavy_ge_a18mercenary03_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_heavy_ge_a18mercenary03_u_v01
              handhand_gauntlet_bmn_archetype
              • + hand_gauntlet_bmn_heavy_ge_a18_forearm
              • Material: hand_gauntlet_heavy_ge_a18mercenary03_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_heavy_ge_a18_front
              • + waist_belt_bmn_heavy_ge_a18_back
              • Material: waist_belt_heavy_ge_a18mercenary03_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_heavy_ge_a18mercenary03_m_v01
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_heavy_ge_a18_shin
              • Material: boot_tall_heavy_ge_a18mercenary03_u