1. Objekte
  2. location
  3. open_worlds
  4. generic
  5. special
  6. dynamic_explosive_barrel_usable

Explosives Fass

Eigenschaften

Developer comment

Dynamic object explosive barrel. Start state is always Initial. End state is always Damaged. Transitions to Damaged on Death and automatically progresses into the Explosion and Blast Mark states.

Interaction

Metadaten

Appearance

dyn.location.open_worlds.generic.special.dyn_explosive_barrel_usable