Single Out
Single Out
Single out a crowd member to dance! Warning! If they're not already feelin' it, this will probably embarrass them!
Attributes
| Type: | active |
| Activation time: | 3s channel |
| Target type: | Friendly |
| AI type: | None |
Metadata
| Contained since: | PTS 8.0 #1 |
| Global ID: | 16140909503183223404 |
| Combat log ID: | 4976724634763264 |
| FQN: | abl. |
| Star Wars name: | Single Out |
| Other languages: | [Single Out] [Single Out] |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: during channel (3s) On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 1 Hydra script: hyd. dynamic_ events. ryloth. city_ hub. band_ together_ 1. inst_ quest_ scripting Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140973869337546031 FQN: abl. dynamic_ events. ryloth. city_ hub. band_ together_ 1. eab_ single_ out/5/1 - Set Stack Limit
- 1
- When effect ticks the 2nd time
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
itm. usable. dance_party_end
- 2
- When effect ticks the 3rd time
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
event. nar_nightlife. items. multi_dance
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140977167872428598 FQN: abl. dynamic_ events. ryloth. city_ hub. band_ together_ 1. eab_ single_ out/5/2 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has one effect from
Feelin' ItFeelin' It
Getting into it a little bit!
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.party_hype_2
- If no previous subeffect met its conditions
- If TARGET has one effect from
Perform the following actions:
- Execute ability
Groovin' from TARGET to TARGETGroovin'
Found their groove!
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.party_hype_3
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has one effect from
InterestedInterested
Curious about the hubub.
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.party_hype_1
- If no previous subeffect met its conditions
- If TARGET has one effect from
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has one effect from
Groovin'Groovin'
Found their groove!
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.party_hype_3
- If no previous subeffect met its conditions
- If TARGET has one effect from
Perform the following actions:
- Execute ability
Groovin' from TARGET to TARGETGroovin'
Found their groove!
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.party_hype_3
- [hidden] [3s]
Effect #3Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 1 Hydra script: hyd. dynamic_ events. ryloth. city_ hub. band_ together_ 1. inst_ crowd_ member Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16140976068360800393 FQN: abl. dynamic_ events. ryloth. city_ hub. band_ together_ 1. eab_ single_ out/5/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Execute ability
Embarrased from TARGET to TARGETEmbarrased
Not really feelin' the vibes.
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.party_hype_0
- Execute hydra hook Move2