1. Abilities
  2. exp
  3. seasons
  4. 02
  5. ep_03
  6. boss
  7. boss_03
  8. passive

[passive]

[passive]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passive]
2
[passive]
3
[passive]
4
[passive]
5
abl_tr_vg_ion_stormForce Void – Incoming attacks outside of melee range are reflected back to the attacker.
6
[passive]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
    • Set attack wave to #1
    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM

    Perform the following actions:

  • [hidden] [20s]
    Effect #2

  • [hidden] [10s]
    Effect #3

  • [hidden] [2s]
    Effect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Execute hydra hook bark_01
  • [does not expire]
    abl_tr_vg_ion_stormForce Void
    Incoming attacks outside of melee range are reflected back to the attacker.

  • 1
    • Before NPC with this effect takes damage without tags tag.abl.debuff.damage_over_time that does not get redirected

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If CASTER is positioned 4.1m to 90m to center of TARGET

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) false
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_03.boss_03.passive.force_void, dependent on calling effect
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [60s]
    Effect #6