1. Abilities
  2. npc
  3. ability
  4. gree
  5. droid
  6. battle_droid
  7. decompile

Decompile Sector

carbonize

Decompile Sector

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.event.gree.mystery.mob.gree_relay_defender_mid
  • class.npc.event.gree.mob.battledroid.simulations_management_droid
  • class.npc.event.gree.mystery.mob.gree_relay_defender_high

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
carbonize
Decompile Sector
2
carbonizeDecompile (Physical, Tech) – Being disassembled at the molecular level, Taking periodic internal damage.
  • [hidden] [0s]
    carbonizeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 7
      - Travel Time = (time) 0s
    • Play appearance epp.npc.ability.gree.droid.battle_droid.gree_decompile_white_instant_ae_impact, dependent on calling effect
  • 2
    • On Projectile Hit

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [12s]
    carbonizeDecompile (Physical, Tech)
    Being disassembled at the molecular level, Taking periodic internal damage.

  • 1
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.npc.ability.gree.droid.battle_droid.decompile_tick, dependent on calling effect