1. Abilities
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. boss
  8. minefield
  9. difficulty_2
  10. probe
  11. explosive_probe

Explosive Probe

explosiveprobe

Explosive Probe

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_2.boss.puzzle.probe_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
explosiveprobe
Explosive Probe
2
explosiveprobe
Explosive Probe (Any)
  • [0s] [not displayed]
    explosiveprobeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [5s]
    explosiveprobeExplosive Probe (Any)

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.summon_no_anim, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.6
      - Standard Health Percent Min = (float) 0.6
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.agent.explosive_probe.explode, dependent on calling effect