1. Abilities
  2. flashpoint
  3. secrets_of_the_enclave
  4. trash
  5. temp_abls
  6. grenade

Thermal Destroyer

advanced_pyro_grenade

Thermal Destroyer

The second most powerful and feared explosive in the galaxy, the Thermal Destroyer's detonation sears enemies with high-intensity flames as they're knocked back by its concussive wave.

Attributes

Conditions

Metadata

Users

Used by
  • apc.flashpoint.secrets_of_the_enclave.temp_grenade

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
advanced_pyro_grenade
Thermal Destroyer
2
advanced_pyro_grenade
Thermal Destroyer
3
thrownKnockdown – Prone and unable to act.
4
burnedThermal Destroyer – Periodic elemental damage.
  • [hidden] [0s]
    advanced_pyro_grenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    advanced_pyro_grenadeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.jjary.inferno_grenade_explosion, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1
      - Standard Health Percent Min = (float) 1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 2.5, 30° pitch, 0° yaw
  • [15s]
    burnedThermal Destroyer
    Periodic elemental damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.jjary.inferno_grenade_burn, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.8
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0