1. Abilities
  2. exp
  3. seasons
  4. 02_uprisings
  5. portn
  6. enc_2
  7. reflection_shield

Reflection Shield

deflection

Reflection Shield

Drastic reflection of incoming damage

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deflectionReflection Shield – Incoming damage reflected.
2
deflection
Reflection Shield
3
deflection
Reflection Shield
  • [30s]
    deflectionReflection Shield
    Incoming damage reflected.

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel 1-99 effects from tags tag.​abl.​dispel_type.​tech, tag.​abl.​dispel_type.​physical, tag.​abl.​dispel_type.​mental, tag.​abl.​dispel_type.​force
    • Dispel 100 effects from tags tag.​abl.​flashpoint.​directive7.​assassins.​immune_shield
    • Mark as neutralized
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.assassins.orange_shield.cast_instant
  • 3
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.assassins.orange_shield.tick
  • 4
    • When character takes damage, not more than every 1s

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.sith_warrior.saber_reflect.reflect_player
  • 5
    • When character takes damage (weapon mode Melee), not more than every 1s

    Override target to:

    • Attacker

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 6
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook reflection
  • [hidden] [0.25s]
    deflectionEffect #2

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    deflectionEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.shield_probe.tick
    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 2, 30° pitch, 0° yaw