Power Shot
Power Shot
Fire a single powerful blast at the target. More damage to stunned enemies.
Attributes
| Type: | active |
| Activation time: | 1s cast |
| Target type: | Attackable |
| AI type: | Attack |
Metadata
| Contained since: | Patch 7.9.0 |
| Global ID: | 16141011204816804668 |
| Combat log ID: | 4959072319176704 |
| FQN: | abl. |
| Star Wars name: | Power Shot |
| Other languages: | Kraftschuss Tir puissant |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s]
Power ShotSlot: Other (not visible) Duration: instant # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
Global ID: 16140992888270987871 FQN: abl. alliance. legacy_ reborn. player. theron_ power_ shot/4/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
smuggler. quick_shot. cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.debuff.stun
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.174
- Standard Health Percent Min = (float) 0.174
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0.16
- Coefficient = (float) 3.5
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 3
- When projectile completed travel and hit target
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.174
- Standard Health Percent Min = (float) 0.174
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0.16
- Coefficient = (float) 1.74
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged