1. Abilities
  2. flashpoint
  3. secrets_of_the_enclave
  4. bosses
  5. boss2
  6. shared
  7. grenadier
  8. grenade_toss_targeter

[grenade_toss_targeter]

[grenade_toss_targeter]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.secrets_of_the_enclave.imp_squad_grenadier
  • class.npc.flashpoint.secrets_of_the_enclave.rep_squad.grenadier

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[grenade_toss_targeter]
2
Recently Grenaded
3
[grenade_toss_targeter]
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​secrets_of_the_enclave.​boss2.​sticky_grenade_target or tag.​abl.​flashpoint.​secrets_of_the_enclave.​boss2.​grapple_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​secrets_of_the_enclave.​boss2.​sticky_grenade_target or tag.​abl.​flashpoint.​secrets_of_the_enclave.​boss2.​grapple_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #2 to TARGET from CASTER
  • [hidden] [5s]
    Recently Grenaded

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [3s]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook cast_grenade