1. Abilities
  2. alliance
  3. legacy_reborn
  4. malgus
  5. polymorph
  6. lightning_cone

Dark Refutation

abl_si_sa_LightningReflexes

Dark Refutation

Malgus charges up his energy and projects a cone of energy damaging enemies in a wide cone.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_sa_LightningReflexes
Dark Refutation
2
abl_si_sa_LightningReflexes
Dark Refutation
  • [0s] [not displayed]
    abl_si_sa_LightningReflexesEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.alliance.legacy_reborn.malgus.polymorph.lightning_cone_end, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 30m
      - Angle = (float) 90

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s]
    abl_si_sa_LightningReflexesDark Refutation

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4.5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.alliance.legacy_reborn.malgus.polymorph.lightning_cone_impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.162
      - Standard Health Percent Min = (float) 0.122
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.72
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0