1. Abilities
  2. dynamic_events
  3. tatooine
  4. dune_sea
  5. boss_cz_droid
  6. malfunction

Instability

ionclip

Instability

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shockedInstability – Electricity crackles around the droid, damaging anything nearby.
2
ionclip
Instability
3
ionclip
Instability
  • [does not expire]
    shockedInstability
    Electricity crackles around the droid, damaging anything nearby.

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [6s]
    ionclipEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp.dynamic_events.tatooine.dune_sea.boss_cz_droid.instability_electric_channel, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.dynamic_events.tatooine.dune_sea.boss_cz_droid.instability_self_shock_anim, dependent on calling effect
  • [0s] [not displayed]
    ionclipEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Random
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.dynamic_events.tatooine.dune_sea.boss_cz_droid.instability_hit_react, dependent on calling effect