Electric Shield
Electric Shield
A shield surrounds the droid that does minor energy damage to all attackers. Effect can only occur once every 2 seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141015853128545072 |
Combat log ID: | 3964022885974016 |
FQN: | abl. |
Star Wars name: | Electric Shield |
Other languages: | Elektroschild Bouclier électrique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [30s]
Electric Shield
Deals minor energy damage to attackers.Slot: Buff Duration: 30s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141022744413050091 FQN: abl. exp. seasons. 02. ep_ 04. mini_ technolith_ follower. electric_ shield/3/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. seasons. 02. ep_04. mini_technolith_follower. electric_shield_cast_instant - Modify stat Damage Received Modifier (Percentage), increase by -0.5
- Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 100
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 2
- When character takes damage, not more than every 2s with result Ok or Glance or Crit
Override target to:
- Trigger Caster
Perform the following actions:
- Play appearance epp.
exp. seasons. 02. ep_04. mini_technolith_follower. electric_shield_proc - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.04
- Standard Health Percent Min = (float) 0.035
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0