Medical Backpack
Medical Backpack
Restores <<1>> health and an additional <<2>> health over 60 seconds. (Cooldown: 1 minute). Health restored scales by level up to level 65. The built-in monitoring system's secondary backup automatically engages if not already activated when the user is at 25% health and lasts for 30 seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141047202831187493 |
Combat log ID: | 3852516945035264 |
FQN: | abl. |
Star Wars name: | Medical Backpack |
Other languages: | Medizinischer Rucksack Sac à dos médical |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141101430536315897 FQN: abl. world_ design. temporary_ abilities. medical_ backpack. medical_ backpack_ ability/11/1 - 1
- When effect is applied
Perform the following actions:
- Heal the TARGET for (0.46 to 0.56)*StandardHealth, causing no threat
- Play appearance epp.
itm. potion. medpac. restore_health - Add effect #2 to TARGET from CASTER
- [60s]
Medical Backpack
Periodic healing.Slot: Buff Duration: 60s On death: Effect is removed Tick rate: 3s (20 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Can only be called by other effects
- If TARGET is alive
Global ID: 16141098132001433216 FQN: abl. world_ design. temporary_ abilities. medical_ backpack. medical_ backpack_ ability/11/2 - Set Duration
- 1
- When effect ticks
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectkolto_probe. heal - Heal the TARGET for 1*BonusHeal + 0.1*StandardHealth, causing no threat