Feedback Shield
Feedback Shield
Attributes
Type: | active |
Activation time: | 2s channel |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141061731301442111 |
Combat log ID: | 3945335483269120 |
FQN: | abl. |
Star Wars name: | Feedback Shield |
Other languages: | Rückmeldungsschild Bouclier rétroactif |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141007351837140692 FQN: abl. exp. seasons. 02. ep_ 01. boss. senya. feedback_ shield/6/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [does not expire]
Feedback Shield
This shield deals damage to attackers and knocks them away.Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141004053302238637 FQN: abl. exp. seasons. 02. ep_ 01. boss. senya. feedback_ shield/6/2 - 1
- Before NPC with this effect takes damage without tags tag.
abl. debuff. damage_ over_ time
Override target to:
- Trigger Caster
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Before NPC with this effect takes damage without tags tag.
- 2
- Before NPC with this effect takes damage without tags tag.
abl. debuff. damage_ over_ time
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- Before NPC with this effect takes damage without tags tag.
- [hidden] [1s]
Effect #3Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. exp. seasons. 02. ep_ 01. boss. senya. feedback_ shield_ procced_ target Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141005152813865854 FQN: abl. exp. seasons. 02. ep_ 01. boss. senya. feedback_ shield/6/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectseasons. 02. ep_01. boss. senya. feedback_shield_impact_damage - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 6
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.32
- Standard Health Percent Min = (float) 0.32
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #4 to TARGET from CASTER
- 3
- When projectile completed travel and hit target
Only when the following conditions are met:
- If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.64
- Standard Health Percent Min = (float) 0.64
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #4 to TARGET from CASTER
- [1s]
Knockdown
Knocked down and unable to act.Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - Can only be called by other effects
Global ID: 16141001854278983255 Combat log ID: 3945335483269383 FQN: abl. exp. seasons. 02. ep_ 01. boss. senya. feedback_ shield/6/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 30° pitch, 0° yaw
- Stun the TARGET